H5 · MARKET RESEARCH2026-10-30 · MORNING

Full operations research October 30 morning

Evidence frozen October 30, 2026 at 07:33:15 Asia/Shanghai

Today’s judgment

The observable signal is the promised action, not market growth: Finals Week links information sharing with patrol avoidance, while Ghost in the SQL Data makes queries part of solving a case. A lightweight test should clarify what follows an input, not reproduce 3D networking, narrative assets or branding.

Observed lists and seven mechanism cards

All seven selected detail pages were read. Finals Week currently displays October 30 and is listed separately as today; the other two recent titles display October 29. GRAVHOUNDS, Figure Me Out and BOOST VECTOR EX currently list November 3, while CRYMELIGHT lists November 5. Their one-day differences from the feed are not verified delays. The market behind dollar prices is unknown, so no CNY conversion or cross-market ranking change is claimed. Historical list visibility informed inspection priority only. No normal recent substantive reviews were obtained for the two planned samples; player needs and pain points remain unverified. An empty current-language filter for Finals Week does not mean it has no reviews overall.

S.O.N.A.R.’s opening says one to six players, but its co-op section says up to four crew across nine stations; that discrepancy remains unresolved. GRAVHOUNDS’ roughly six-month Early Access duration is a plan. CRYMELIGHT combines corporate production, full voice work and bespoke art/music, so its Indie tag does not establish low-cost H5 feasibility. Before normal reviews are sampled, the visible store review counts remain counts, not proof of retention, demand scale or failure.

Finals Week ✍🏻

Finals Week ✍🏻: One to four players peek at answers and pass textbooks or notes while avoiding patrolling teachers. The group passes or fails together as exams grow harder; passing unlocks outfits and accessories.

Official source: https://store.steampowered.com/app/4715160/Finals_Week/

Open store

Observed UTC: 2026-10-29T23:22:53.661Z

Developer / publisher: DESTINYbit / Pretty Soon

Store-displayed release date: 2026-10-30

Official description

One to four players peek at answers and pass textbooks or notes while avoiding patrolling teachers. The group passes or fails together as exams grow harder; passing unlocks outfits and accessories.

Answer information, tools and opportunities to respond; exact charges, currency and numerical balance are unverified.

Raw store review summary: 大多好評 / 32 reviews; missing values are not zero.

Regular displayed price: $7.99; currency ISO and market unverified, with no CNY conversion. Wishlist and sales counts are unverified.

Analysis hypotheses and validation

A teammate has the answer, but the teacher is approaching: which note should be passed so everyone can finish?

Information sharing under a readable patrol threat offers a clearer immediate action promise than a generic school-comedy theme. This is a mechanism hypothesis, not measured conversion.

The full product is a 3D co-op game requiring broadband and strongly recommending a microphone, with 2GB storage listed. Synchronization, physics, environments and social coordination are not a lightweight H5 implementation; team size is unknown.

The store links TikTok, Instagram, YouTube, X and Bilibili. These are visible distribution paths, not verified reach or spend. The current purchasable launch is a window, not a guarantee of sustained attention.

Test an original 2D classroom round: read an answer, pass a note, avoid patrols and submit together. Reject a solo-H5 direction if the loop needs lengthy instructions, voice chat or live teammates to make sense.

Player evidence: no normal recent substantive reviews were obtained in this issue. Player needs and pain points remain unverified; aggregate review counts are not evidence of player needs.

Not play-tested; ad frequency, control feel, compatibility and economy details are untested. Any mechanism-level adaptation requires original implementation and owned or licensed assets.

Back to brief · Card index

S.O.N.A.R. - 潛艇菜鳥團

S.O.N.A.R. - 潛艇菜鳥團: Use sonar to locate threats or treasure while handling piloting, combat, repairs and crew condition through escort, stealth and recovery missions. Upgrades unlock customization. The opening says1–6 players, but the co-op section says up to four crew across nine stations; the count conflicts.

Official source: https://store.steampowered.com/app/4096830/SONAR_%E6%BD%9B%E8%89%87%E8%8F%9C%E9%B3%A5%E5%9C%98/

Open store

Observed UTC: 2026-10-29T23:24:09.531Z

Developer / publisher: Abylight Barcelona / Abylight Studios

Store-displayed release date: 2026-10-29

Official description

Use sonar to locate threats or treasure while handling piloting, combat, repairs and crew condition through escort, stealth and recovery missions. Upgrades unlock customization. The opening says1–6 players, but the co-op section says up to four crew across nine stations; the count conflicts.

Food, rest and crew condition; leaks, fire and mechanical failures create pressure. Exact resource rates are unknown.

Raw store review summary: 好評 / 34 reviews; missing values are not zero.

Regular displayed price: $9.99; currency ISO and market unverified, with no CNY conversion. Wishlist and sales counts are unverified.

Analysis hypotheses and validation

Sonar finds a target just as the hull starts leaking: report the contact or patch the breach?

Visible conflicting duties create co-op drama, but their value in solo H5 must be tested rather than assumed.

A 3D submarine, online synchronization and proximity voice with 5 GB listed storage. Reproducing nine stations and crew systems is not a low-cost port.

The store links Discord, X, YouTube and Bluesky. Its banner calls it one of the most-played demos in the October 2026 Steam Next Fest; this is a scoped official claim, not a player-count estimate.

Test an original single-screen sonar-and-leak prototype. Reject solo adaptation if removing human communication leaves only mechanical tapping.

Player evidence: no normal recent substantive reviews were obtained in this issue. Player needs and pain points remain unverified; aggregate review counts are not evidence of player needs.

Not play-tested; ad frequency, control feel, compatibility and economy details are untested. Any mechanism-level adaptation requires original implementation and owned or licensed assets.

Back to brief · Card index

Ghost in the SQL Data

Ghost in the SQL Data: Query a year of Paris emergency-call records with SQL filters and table joins, then pin results, charts and notes on an investigation board to connect clues. Early cases teach the basics; later cases provide only the question.

Official source: https://store.steampowered.com/app/5072430/Ghost_in_the_SQL_Data/

Open store

Observed UTC: 2026-10-29T23:24:32.364Z

Developer / publisher: Isaac MENARD / Isaac MENARD

Store-displayed release date: 2026-10-29

Official description

Query a year of Paris emergency-call records with SQL filters and table joins, then pin results, charts and notes on an investigation board to connect clues. Early cases teach the basics; later cases provide only the question.

Case datasets, query results and clue information; no evidence of paid items or an in-game currency economy.

Raw store review summary: 好評 / 30 reviews; missing values are not zero.

Regular displayed price: $9.99; currency ISO and market unverified, with no CNY conversion. Wishlist and sales counts are unverified.

Analysis hypotheses and validation

Someone reported the school fire 14 minutes before the first witness: can a query reveal who?

Developers and data learners may respond to applying familiar SQL to a mystery; whether nontechnical players can cross the syntax barrier needs review evidence and a prototype.

Single-player data, text and an investigation board offer a more bounded prototype than multiplayer 3D. Case writing, data consistency, hints and text input still cost work. A personal developer credit does not prove solo team size.

Steam, the official website and Discord provide visible discovery paths during launch; press blurbs are not normal-player evidence.

Build an original two-table case with a timestamp contradiction: teach WHERE, then ask players to construct a JOIN. Stop expanding if target testers must copy answers without understanding how queries establish evidence.

Player evidence: no normal recent substantive reviews were obtained in this issue. Player needs and pain points remain unverified; aggregate review counts are not evidence of player needs.

Not play-tested; ad frequency, control feel, compatibility and economy details are untested. Any mechanism-level adaptation requires original implementation and owned or licensed assets.

Back to brief · Card index

GRAVHOUNDS

GRAVHOUNDS: One to four players take jobs, gather alien resources, build turrets, generators, fabricators and pipelines, and fling objects with gravity tools. They defend the base and choose when to extract; staying longer raises both risk and reward.

Official source: https://store.steampowered.com/app/2440760/GRAVHOUNDS/

Open store

Observed UTC: 2026-10-29T23:24:55.060Z

Developer / publisher: Octopus Panic, Inc. / Octopus Panic, Inc.

Store-displayed release date: 2026-11-03

Official description

One to four players take jobs, gather alien resources, build turrets, generators, fabricators and pipelines, and fling objects with gravity tools. They defend the base and choose when to extract; staying longer raises both risk and reward.

Gathered materials, power/pipelines and base infrastructure; upgrade costs and extraction settlement values are unverified.

Raw store review summary: 無使用者評論 / 0 reviews; missing values are not zero.

Regular displayed price: Unknown; currency ISO and market unverified, with no CNY conversion. Wishlist and sales counts are unverified.

Analysis hypotheses and validation

The pack already has loot and the swarm is closing in: gather one more load or extract now?

The researchable promise is the visible reward-versus-extraction decision, not canine-worker branding or the whole 3D co-op production.

Third-person action, physics, base/pipeline systems and multiplayer with 10 GB listed storage. The developer describes a small independent team but supplies no headcount. Exclude the full product as a primary H5 port; zero prerelease reviews do not mean failure.

Steam and linked official communities lead into the planned November 3 Early Access window; roughly six months or longer in Early Access is only a plan.

Test only an original 2D timed gather-or-extract loop. Stop the lightweight abstraction if the appeal depends on complex construction, physics or teammates.

Player evidence: no normal recent substantive reviews were obtained in this issue. Player needs and pain points remain unverified; aggregate review counts are not evidence of player needs.

Not play-tested; ad frequency, control feel, compatibility and economy details are untested. Any mechanism-level adaptation requires original implementation and owned or licensed assets.

Back to brief · Card index

Figure Me Out

Figure Me Out: Read and type an opponent’s forehead number to eliminate them while moving to hide your own. Flash, smoke and distraction gadgets obstruct sight; binoculars and briefly retained photos assist reading. Planned modes include deathmatch, teamdeathmatch and capturetheflag for up to20 players.

Official source: https://store.steampowered.com/app/5313470/Figure_Me_Out/

Open store

Observed UTC: 2026-10-29T23:25:18.689Z

Developer / publisher: Solo Groove Games / Solo Groove Games

Store-displayed release date: 2026-11-03

Official description

Read and type an opponent’s forehead number to eliminate them while moving to hide your own. Flash, smoke and distraction gadgets obstruct sight; binoculars and briefly retained photos assist reading. Planned modes include deathmatch, teamdeathmatch and capturetheflag for up to20 players.

Number information, memory windows and tactical gadgets; item availability, charges and balance are unknown.

Raw store review summary: 無使用者評論 / 0 reviews; missing values are not zero.

Regular displayed price: Unknown; currency ISO and market unverified, with no CNY conversion. Wishlist and sales counts are unverified.

Analysis hypotheses and validation

You saw their number before smoke blocked your view—can you still type it correctly?

Replacing conventional shooting with read-remember-type creates a concrete promise. Keyboard speed and mobile soft-keyboard friction are key counterarguments.

Up to 20-player real-time FPS synchronization is not low-cost H5. “Solo” in a studio name is not proof of team size. The unreleased game has not been verified to deliver its promise.

Steam and linked TikTok, Instagram and YouTube channels provide a planned November 3 window; reach and retention are unknown.

Test an original 30-second touch-screen expose-hide-type prototype. Reject mobile use if the number cannot be read or the keyboard obscures the target.

Player evidence: no normal recent substantive reviews were obtained in this issue. Player needs and pain points remain unverified; aggregate review counts are not evidence of player needs.

Not play-tested; ad frequency, control feel, compatibility and economy details are untested. Any mechanism-level adaptation requires original implementation and owned or licensed assets.

Back to brief · Card index

BOOST VECTOR EX

BOOST VECTOR EX: Race through handmade tracks with rails, boost strips and alternate routes using distinct characters. A visual-novel-style story and public online rooms are also described.

Official source: https://store.steampowered.com/app/3832030/BOOST_VECTOR_EX/

Open store

Observed UTC: 2026-10-29T23:25:41.963Z

Developer / publisher: Blockage / Blockage

Store-displayed release date: 2026-11-03

Official description

Race through handmade tracks with rails, boost strips and alternate routes using distinct characters. A visual-novel-style story and public online rooms are also described.

Speed and routing opportunities are the visible feedback; boost-meter and progression-economy rules remain unverified.

Raw store review summary: 無使用者評論 / 0 reviews; missing values are not zero.

Regular displayed price: Unknown; currency ISO and market unverified, with no CNY conversion. Wishlist and sales counts are unverified.

Analysis hypotheses and validation

Take the shortcut or a longer route with a boost strip—which finishes faster?

Readable route choices are more testable in short clips than generic speed claims; control feel cannot be verified from store copy.

Handmade 3D tracks, multiple characters, a story and cross-platform multiplayer with 3 GB listed storage create substantial content and synchronization costs.

The store, demo listing and linked Discord, YouTube and X lead into a planned November 3 release; We did not launch or play the demo.

Test an original two-route timed prototype comparing a boost detour with a shortcut. Stop if the appeal requires prolonged mastery or high-production camera work.

Player evidence: no normal recent substantive reviews were obtained in this issue. Player needs and pain points remain unverified; aggregate review counts are not evidence of player needs.

Not play-tested; ad frequency, control feel, compatibility and economy details are untested. Any mechanism-level adaptation requires original implementation and owned or licensed assets.

Back to brief · Card index

慟哭幽光/CRYMELIGHT

慟哭幽光/CRYMELIGHT: Defeating enemies expands a Wonder Dimension that strengthens combat. Collect skill cards and build five-card hands that alter actions; confession yields materials for weapon and accessory upgrades retained after time rewinds.

Official source: https://store.steampowered.com/app/3891160/%E6%85%9F%E5%93%AD%E5%B9%BD%E5%85%89CRYMELIGHT/

Open store

Observed UTC: 2026-10-29T23:26:04.843Z

Developer / publisher: FURYU CORPORATION; Winning Entertainment Group Inc. / FURYU CORPORATION

Store-displayed release date: 2026-11-05

Official description

Defeating enemies expands a Wonder Dimension that strengthens combat. Collect skill cards and build five-card hands that alter actions; confession yields materials for weapon and accessory upgrades retained after time rewinds.

Skill hands, confession materials, weapons and accessories. Hands may reset while permanent upgrades remain; balance was not tested.

Raw store review summary: 無使用者評論 / 0 reviews; missing values are not zero.

Regular displayed price: Unknown; currency ISO and market unverified, with no CNY conversion. Wishlist and sales counts are unverified.

Analysis hypotheses and validation

Which of five skill cards should be kept to form a hand that changes the next attack?

The connection between five-card hands and action feedback can be studied separately; narrative, character art and voice performances are not reusable mechanics.

Corporate development/publishing, fully voiced narrative, bespoke character art/music and 3D action, with 10 GB storage and 16 GB RAM listed, exclude the whole product from lightweight-port recommendations despite its Indie tag.

Steam, the official site and linked X, Discord and YouTube precede the planned November 5 release; announcements and a demo listing are not full release.

Use original symbol cards to test a five-card combination producing one readable attack change without story. Reject the abstraction if it depends on complex 3D combat or character assets.

Player evidence: no normal recent substantive reviews were obtained in this issue. Player needs and pain points remain unverified; aggregate review counts are not evidence of player needs.

Not play-tested; ad frequency, control feel, compatibility and economy details are untested. Any mechanism-level adaptation requires original implementation and owned or licensed assets.

Back to brief · Card index

TapTap new-game radar Near-day increment check

Rule version radar-growth-drivers-v1; heat metric stat.hits_total; comparable scope taptap-public-app-engagement-v1. Follows are auxiliary, never added to heat or substituted for heat increments.

The engagement feed contains 1,440 unique IDs, 1,209 with non-null heat. Actual row observations are October 29, 16:58:41–17:00:10 UTC, not the consumption time after 23:00 UTC. This is not the seven-day new-release cohort. The growth matrix explicitly restricts release dates to October 23–29 and observation dates to October 28–30. The first 500 of 820 rows were read in the returned October 29 delta order; 320 were not read.

Each game uses its latest valid same-scope heat point and the available historical point closest to 24 hours earlier. Three intervals fall in the 22–26-hour main band, none in the side band, and 497 await an eligible baseline. None of the three strictly exceeds 1,000; two retain a prior-market-day valid point. This means zero qualifiers in this limited main band, not zero growth for the pending 497, unread 320, or the market.

All three main-band rows and the empty qualified list

GameHeat valuesChange and actual intervalActual endpoints UTCObservation freshness
增量撸猫赚10亿!
1001843
92 → 120+28 / 24.395 h2026-10-28T01:28:13.939755+00:00 → 2026-10-29T01:51:54.464659+00:00Last valid point from the prior market day Not new growth this issue
神兵出世
1005099
21 → 31+10 / 24.295 h2026-10-28T16:42:22.445388+00:00 → 2026-10-29T17:00:04.212806+00:00Valid point from the latest market day
卡牌收藏家
992945
73 → 78+5 / 24.395 h2026-10-28T01:27:38.738325+00:00 → 2026-10-29T01:51:19.263280+00:00Last valid point from the prior market day Not new growth this issue

Side pool

The side pool outside the main band but within 20–28 hours contains zero rows; it is not counted as main-band qualification.

Pending baselines and unread rows

For Ride-hailing: Order-taking Life (995770), the interface-selected older interval is +51,256 over 24.396 hours. The latest valid point is only 15.134 hours from its nearest available baseline, so the older interval is not substituted to qualify this issue. Historical mixed store-v1 and engagement-v1 timestamp scopes are not joined.

497 read rows lack an eligible near-day baseline and another 320 were not read. These groups remain separate and are neither zero growth nor failed requests.

Deduplication and research queue

Numeric qualifiers, the side pool and explanation cards are recorded separately. This issue’s C01 module has zero official-detail/image inspections, completed explanation cards or new deep dives. Weekly quota use remains unverified; three available slots are not assumed. Even an increment above 10,000 only prioritizes traffic-source checking and does not establish external traffic, paid acquisition, players or revenue.

Research events are keyed by platform, ID, metric, scope, both actual endpoints and values, and material version. A run ID is not a new signal; repeated old observations are not interpreted again merely because of a new run. No verified prior C01 event ledger is available, so comprehensive event-deduplication acceptance is not claimed. Complete points, pending rows and queues are retained in the private research attachments.

Player evidence and next steps

Neither of the two planned review samples yielded normal recent substantive reviews. Finals Week’s current-language filter was empty, not evidence of zero reviews overall; Ghost in the SQL Data reviews were not sampled. Player needs and pain points remain unverified across all seven cards. Official promises and analysis hypotheses remain separate.

Sources and coverage boundaries

Steam windows: October 16–29 past releases, October 30 separately, and October 31–November 13 future plans. The accepted calendar lists contain 399 displays: 299 recent and 100 upcoming. Actual recent dates cover October 28–29 plus one unknown; the older week has no coverage. Only 53 upcoming-list rows fall inside the planned window. Neither full window is verified; a limited prefix is not the complete release catalogue. New-source results appear in the upstream section; unattempted work is separate from failure.

Direct TapTap scripts/APIs were not requested under the existing security challenge. Existing stops for itch.io (429), Bilibili popular content and UID1544008396 (security challenge), and Kuaishou (permission) were retained without retry. These are not newly observed failures. Baidu was not attempted because the shared page budget was exhausted, not because of a source outage. Douyin Index and public advertising cases were not attempted.

The upstream sample contains 304 rows, 300 ranked: Weibo 53 (50 ranked, one pinned, two promoted), Douyin 51 (50 ranked, one pinned), 12 Fanqie category pages with 10 rows each, and four Hongguo boards with 20 rows each. Three titles per Fanqie category, 36 in total, were checked against actual displays; the remaining 84 titles are unverified and were not guessed. The 12 categories are not an exhaustive survey. Hongguo’s 80 cross-board rows represent 60 distinct series; row counts are not independent hot topics.

Steam official pages were inspected, but usable official promotional-image embedding was not completed for this public issue. Whole-page screenshots and incorrect crops were not substituted. This is separate from the C01 module’s lack of completed official-visual explanation cards.

Three-level reading navigation

Brief · Rankings and changes · Full report

Upstream themes Ten research priorities

This issue contains 304 source-attributed rows and 300 ranked rows; Hongguo’s 80 chart placements represent 60 series. The following ten items are editorial research priorities, not a cross-platform popularity chart, and unlike metrics are never added.

1 · Cozy textures and cocoa colours

Moved 41→25 in the comparable Douyin top-50 sample, with 768.6万 displayed heat. Recognizable textures and colour combinations could inform a small dressing-feedback test; the topic wording is not a health claim.

毛茸茸可可系治愈秋冬 · Source douyin / hot; current rank 25; metric 768.6万热度; observation UTC 2026-10-29T23:15:02.444Z; statistical date Unknown

2 · A visible change in a fantasy new-book chart

Moved 2→1 in the male new-book Eastern cultivation category, with displayed 在读 changing 16.5→20.1万 between statistical dates Oct 28 and 29. This is not a count of newly acquired readers; the verified title alone cannot establish gameplay.

洪荒:开局带着白莲绿茶拜师三清 · Source fanqie / 1_1_1140; current rank 1; metric 20.1万; observation UTC 2026-10-29T23:16:00.923Z; statistical date 2026-10-29

3 · A low-social-contact work identity

Newly seen at Weibo #22 with displayed heat 103621, absent from the preceding comparable top-50 sample. Solitary work and visible completion suggest an identity to investigate, not verified job or player demand.

原来有这么多不用和人打交道的工作 · Source weibo / realtimehot; current rank 22; metric 103621; observation UTC 2026-10-29T23:14:15.604Z; statistical date Unknown

4 · An autumn walking window

Still Douyin #4, with displayed heat 1107.5→1131.1万. This supports continued recognition of an autumn setting, not a supply gap; a game can offer original route choices and discoveries, not a real trip.

秋日山野漫游 · Source douyin / hot; current rank 4; metric 1131.1万热度; observation UTC 2026-10-29T23:15:02.444Z; statistical date Unknown

5 · A sustained fantasy-family narrative

Still #1 on Hongguo overall and comic charts with unchanged composite heat 9359万; the two placements are one series family. Overall-chart favourites 404→420.5万 and likes 1327.1→1381.2万 are separate metrics, not additive viewers.

和离后我带女儿横扫魔域 · Source hongguo / hot-comic-drama; current rank 1; metric 9359万热度; observation UTC 2026-10-29T23:22:34.406Z; statistical date Unknown

和离后我带女儿横扫魔域 · Source hongguo / hot-drama; current rank 1; metric 9359万热度; observation UTC 2026-10-29T23:20:52.539Z; statistical date Unknown

6 · Recognizable local food preparation

Moved 10→8 on Douyin, with displayed heat 921.9万. Local-food discovery is recognizable, but normal comments must establish whether viewers want ingredient, timing or plating interaction rather than watching food content.

寻味城市招牌美食 · Source douyin / hot; current rank 8; metric 921.9万热度; observation UTC 2026-10-29T23:15:02.444Z; statistical date Unknown

7 · A readable-information narrative hook

Moved 3→2 in the female reading contemporary-fantasy category, with 在读 40.8→42.4万 across Oct 28–29 statistical dates. The verified title suggests an information-reveal premise; undecoded synopsis text cannot establish a system or effect.

震惊!玄学大佬被读心了 · Source fanqie / 0_2_267; current rank 2; metric 42.4万; observation UTC 2026-10-29T23:17:08.657Z; statistical date 2026-10-29

8 · A retreating title without a failure claim

Moved 1→3 and 在读 17.1→13.1万 within the same new-book category across Oct 28–29. Retain the title-level skill-purchase cue; decline is not evidence of failure or crowded supply.

西游:开局找黄狮精买功法 · Source fanqie / 1_1_1140; current rank 3; metric 13.1万; observation UTC 2026-10-29T23:16:00.923Z; statistical date 2026-10-29

9 · A newly covered game-invasion title

First in the newly rotated female game/sport reading category, with 98.1万 displayed 在读 and a visually verified title. New coverage is not a new chart entry or release, and the title does not establish an economy or user demand.

游戏入侵:抢男女主机缘会上瘾诶 · Source fanqie / 0_2_746; current rank 1; metric 98.1万; observation UTC 2026-10-29T23:19:38.604Z; statistical date 2026-10-29

10 · Attention to short-drama formats

Weibo #4 and “红果红了” #1 form one platform-attention family; Douyin also shows a short-drama ensemble topic at #27. These labels do not establish organic diffusion, ad spending or game conversion, nor permission to reuse characters or footage.

红果短剧凭什么这么红 · Source weibo / realtimehot; current rank 4; metric 442199; observation UTC 2026-10-29T23:14:15.604Z; statistical date Unknown

红果红了 · Source weibo / realtimehot; current rank 1; metric 783339; observation UTC 2026-10-29T23:14:15.604Z; statistical date Unknown

短剧绘出普通人的生活群像 · Source douyin / hot; current rank 27; metric 767.0万热度; observation UTC 2026-10-29T23:15:02.444Z; statistical date Unknown

Alternates from each effective source

Upstream themes and conditional opportunities Verification boundaries

Zero new deep studies and zero confirmed opportunities were completed. The two questions below remain a verification queue, not completed opportunity cards.

304 source-attributed rows are not 304 independent hotspots. Duplicate Hongguo series are grouped and metrics are never added.

Comparisons use matching source/surface coverage from the Oct 29 evening issue; two points do not establish acceleration.

Fanqie statistical date is Oct 29. Thirty-six titles were visually checked; the other 84 are not guessed. Rotating into a category is new coverage, not a chart entry.

Hongguo displays an Oct 30 update, but no exact statistical cutoff; these are separate fields.

No two-source normal-comment demand study or four-group competitor search was completed. Completed deep studies and confirmed opportunities are zero; crowding and independent creator diffusion remain unknown.