H5 · MARKET RESEARCH2026-10-31 · MORNING

Two growth-tier crossings; Rip It! now purchasable | Oct 31 morning

Source notes and evidence

October 31, 2026 morning issue · Limited-coverage freeze at 07:39:42 Asia/Shanghai; valid readings ended at 07:36:06. Original observation times are listed separately.

TODAY’S JUDGMENT

Two changes stand out: two TapTap games move above 3,000 heat growth over about one day, and Rip It!’s official store changes from an unlock countdown to a purchase option. Heat tiers describe an observation window and purchase controls describe store state; neither establishes player demand or commercial performance.

TapTap

Steam

Ride-hailing remains the priority for a traffic-source check

网约车:接单人生 rose from 173,660 to 216,317 heat: a measured increase of 42,657 over 23.792 hours, from October 30 at 00:57 to October 31 at 00:44 China time. Exceeding 10,000 prioritizes a traffic-source check; it does not establish paid acquisition or external traffic.

All 857 rows in the October 24–30 source-calendar cohort were read. Of these, 713 have comparable 22–26-hour windows and 23 strictly exceed 1,000 heat growth: 17 above 1,000 through 3,000, five above 3,000 through 10,000, and one above 10,000. See the rankings report for candidates and their individual endpoints.

23 candidates and observation windows

Rip It! early experience: collection appeal and stability together

At 07:33 China time, the first ten reviews in the normal recent stream contained eight recommendations and two non-recommendations; seven described concrete experiences. Some enjoyed collecting and a short session, while others wanted more length. Both non-recommendations reported crashes. Achievement-condition disclosure also appeared in both recommending and non-recommending comments. These are unreplicated player accounts, not an estimate for all players; upgrade rewards, stability and condition prompts warrant separate checks.

Sample denominator, summaries and original links