H5 · MARKET RESEARCH2026-10-31 · EVENING

Full operations research October 31 evening

October 31 evening issue | Frozen early at 19:44:23 Asia/Shanghai; collection cutoff 20:00. Each item retains its actual source time.

Steam dates, eight selected slots and review denominators

The reporting date is October 31 Asia/Shanghai: the past 14 complete days are October 17–30, today is October 31, and the future 14-day window is November 1–14. These windows are not completeness claims. Limited list prefixes and the targeted detail sample below have separate denominators.

All eight frozen selections received official-detail reads: three recent slots, three future slots, one older-week and one later-future slot. Can ’Em All entered via the October 30 feed date but the current official page and launch announcement show October 31, so it is reclassified under today without adding a ninth game. List/detail differences of November 4/5 for Cozy Game Restoration and just volleyball, and November 6/7 for Find The Needle, are retained without claiming delays.

Two released samples each received the first ten normal reviews in all-language recent order: six Can ’Em All and one Probably Stolen review met the substantive-description criterion. Brief praise and jokes remain in sequence rather than being replaced with negative reviews. S.O.N.A.R. and MoonSweepers reviews were not attempted due to time allocation; future-game reviews were not collected. This does not establish an absence of reviews. Displayed publication dates say today, precise publication times are unknown, and logged playtime is not verified completion time.

Game / cardSelection slotOfficial dateWindowNormal reviews
Probably Stolen - Cyberpunk Shopkeeper Sim · 4348910Recent slot 1; topsellers record position 62026-10-28Past 14 days10 normal reviews; 1 substantive
Can 'Em All · 5133900Recent slot 2; topsellers record 61; reclassified as today2026-10-31Today10 normal reviews; 6 substantive
S.O.N.A.R. - Submarine Operators Not Actually Ready · 4096830Recent slot 3; topsellers record 882026-10-29Past 14 daysNot attempted; time budget prioritized other samples
Moon Sweepers · 5335510Older-week slot; topsellers record 52026-10-23Past 14 daysNot attempted; time budget prioritized other samples
just volleyball · 5037200Future slot 1; upcoming record 42026-11-05Future 14 days plannedUnreleased detail; no review collection
Cozy Game Restoration · 3581230Future slot 2; upcoming record 102026-11-05Future 14 days plannedUnreleased detail; no review collection
GRAVHOUNDS · 2440760Future slot 3; upcoming record 112026-11-03Future 14 days plannedUnreleased detail; no review collection
Find The Needle · 5160800Later-future slot; upcoming record 62026-11-07Future 14 days plannedUnreleased detail; no review collection

Actual date coverage: finite prefixes, not a complete release catalog

The recent feed has 300 distinct apps: 299 list October 30 and one has an unknown date. The upcoming feed has 100 distinct apps: 94 list November 1–5, one lists October 30 and five are unknown. These prefixes do not establish full past- or future-14-day coverage. Unverified item types are not presented as eligible independent games.

Targeted official details separately cover October 23, 28, 29 and 31 and November 3, 5 and 7. They do not fill the missing dates in list coverage. Exclusion flags below are feed fields, not independent type verification, and absence of a flag does not establish eligibility. No total for all new Steam games is calculated.

BranchDisplayed rowsDistinct appsList-date distributionType unverifiedFeed exclusion flags
Recent list3003002026-10-30: 299; UNKNOWN: 130080
Upcoming list1001002026-10-30: 1; 2026-11-01: 3; 2026-11-02: 22; 2026-11-03: 22; 2026-11-04: 26; 2026-11-05: 21; UNKNOWN: 51002

Accepted recent records · Accepted upcoming records

Steam official mechanics and H5 research boundaries

All eight official pages below were read this issue. Purchase states, future plans and demos are distinct. The loops summarize official descriptions; H5 sections are untested analysis, not project approval or proof of adaptation results.

The browser interface is Traditional Chinese with some English developer descriptions. The actual market behind the dollar sign is unverified, so prices are not converted to CNY or classified under the regular CNY 60 preference. Page-language changes are not product updates. Store aggregates are not recent-review samples.

Probably Stolen - Cyberpunk Shopkeeper Sim

Developer: Questing Goose Studio; publisher: tinyBuild. Official date: 2026-10-28; Currently purchasable. Read UTC: 2026-10-31T11:20:15.669Z.

Displayed price: $19.99 → $17.99 (-10%); review aggregate as displayed: 壓倒性好評 (4,094) (Overwhelmingly Positive).

Official loop: Inspect and appraise stock, negotiate and sell, then pay rent and expand storage or production. Different processing and licence requirements change risk, while customers and factions affect later choices.

Research interpretation: the same item first creates authenticity and risk decisions, then pays out a margin. Consequences create informational decisions beyond tapping for money.

Factions, professions, production chains and mature crime themes make the complete game a poor lightweight baseline. A translated store page does not mean Traditional Chinese is implemented; the page still describes it as planned.

Minimal validation hypothesis: Test only an original inspect–quote–trade loop and whether an extra inspection changes the decision. Trade settlement is a possible break, but ad suitability is unknown; no development is commissioned.

Stop condition: Stop expanding the catalog if clues reduce to memorized answers or choices do not affect outcomes.

At 19:34 Asia/Shanghai, the first ten normal recent reviews across all languages all recommended the game. Most were brief praise or jokes; only one mentioned perceived value and build depth, without a concrete mechanic example. Another broadly expected future polishing but named no defect. This sample does not confirm specific player pain points; its positive recommendation ratio cannot fill that gap.

Official store page · Player: value and build-depth claim

Can 'Em All

Developer: LuisDev; publisher: LuisDev. Official date: 2026-10-31; Currently purchasable, with a demo listed. Read UTC: 2026-10-31T11:20:50.870Z.

Displayed price: $6.99 → $6.29 (-10%); review aggregate as displayed: 極度好評 (128) (Very Positive).

Official loop: A truck supplies fictional creatures. The player uses weapons, collects material, processes it into cans and sends them to sales, then upgrades weapons, collection tools, machines and conveyors toward automation.

Research interpretation: actions leave movable output, sales finance faster production, and the manual-to-automated contrast could make a clear short demonstration. Handling has not been playtested.

The current official October 31 date differs from the accepted calendar’s October 30. It is listed as purchasable today, not as a confirmed delay. First-person controls, physics and many objects may raise mobile costs; the creature-processing theme needs separate audience and platform review.

Minimal validation hypothesis: An original test can use one batch, one processor, one sale and one automation upgrade, potentially with non-graphic scrap. Check whether upgrades reduce repetitive handling rather than only enlarge numbers. Batch sales may offer breaks; ad value is unknown.

Stop condition: Stop adding objects if mobile aiming and carrying obscure the management feedback or accumulated output causes performance problems.

The official launch announcement says “OUT NOW” and lists new weapons, turrets, permanent upgrades, lore and an ending. The page is purchasable and separately lists a demo, so this report places it under October 31 today, not the earlier feed date of October 30. The announcement also mentions gambling; that is excluded from the proposed IAA adaptation loop.

At 19:28 Asia/Shanghai, the first ten normal recent reviews across all languages were read: all recommended, with six substantive descriptions. Support concerns relaxing incremental progress and shifting bottlenecks after upgrades. Counterevidence includes short, linear content and limited postgame; one player alleges achievement-tracking problems, not reproduced here. Recommendation does not mean no problems, and this small sample is not representative.

Official store page · Player: content and postgame limits · Player: achievement issue claim · Player: upgrades and bottleneck shifts

S.O.N.A.R. - Submarine Operators Not Actually Ready

Developer: Abylight Barcelona; publisher: Abylight Studios. Official date: 2026-10-29; Currently purchasable, with a demo listed. Read UTC: 2026-10-31T11:21:25.714Z.

Displayed price: $9.99 → $8.49 (-15%); review aggregate as displayed: 極度好評 (128) (Very Positive).

Official loop: Crew divide nine stations, including sonar, navigation, diving, periscope and damage control, while coordinating combat, escorts, treasure recovery and stealth. Failures and crew condition compete for attention.

Research interpretation: tension comes from distributed information and concurrent failures. Local observations must become team action; the submarine theme alone does not recreate this effect.

The overview says 1–6 players while the cooperation section says up to four crew. The contradiction remains unresolved. Online synchronization, proximity voice and a 3D submarine are not a low-cost H5 default.

Minimal validation hypothesis: Test only single-player instrument switching or two local roles with asymmetric information, centered on fault recognition and priority decisions. Do not start with a complete networked submarine. Mission settlement is a possible break; ads during live cooperation are unvalidated.

Stop condition: If failure mostly comes from unreadable interfaces rather than understandable trade-offs, stop adding missions and revise feedback.

Official store page

Moon Sweepers

Developer: DragDrop Games; publisher: DragDrop Games. Official date: 2026-10-23; Currently purchasable. Read UTC: 2026-10-31T11:22:02.241Z.

Displayed price: $8.99; review aggregate as displayed: 大多好評 (3,579) (Mostly Positive).

Official loop: Brush up lunar dust, carry a load to collection stations and sell it, then upgrade tools and capacity. Station placement changes travel distance and later vehicles expand cleaning reach. The official page supports solo play and up to sixteen-player co-op.

Research interpretation: visible surface cleaning and sale income provide two kinds of feedback. Capacity and station placement can make efficiency more than a multiplier. Multiplayer coordination has not been tested.

The official October 23 date places it in the reserved older-week slot, not today’s releases. Large changing surfaces and multiplayer synchronization may raise mobile costs. The AI disclosure concerns translation assistance only, not AI production of the whole game.

Minimal validation hypothesis: Use one small original area to test trade-offs among cleaning coverage, carrying capacity and drop-off distance, starting solo. Deliveries and tool changes are possible breaks; ad revenue and retention remain unknown.

Stop condition: Stop expanding the map if transport adds waiting without route choices or cleaning changes are hard to read on a phone.

Official store page

just volleyball

Developer: temkosoft; publisher: temkosoft. Official date: 2026-11-05; Planned release, currently unreleased. Read UTC: 2026-10-31T11:22:38.057Z.

Displayed price: not shown; review aggregate as displayed: 無使用者評論 (No user reviews displayed).

Official loop: Move manually and aim shots with a cursor, with offline bot practice and online matches. The page lists 1v1 through 6v6, character customization and replay capture.

Research interpretation: a small input set combines direction, positioning and timing, making it useful to study skill depth with few controls. This is a design promise, not verified game feel.

It remains unreleased, officially planned for November 5 versus November 4 in the feed. The reason is unknown, not a confirmed delay. Networked play, physics rulings and touch aiming need separate testing.

Minimal validation hypothesis: Test one short solo-versus-bot rally with two clear shot directions and check whether losses are understandable. Between matches is a possible break; in-match advertising is not assumed viable.

Stop condition: Stop adding players and modes if touch input cannot reliably separate movement and aiming or physical outcomes feel unpredictable.

Official store page

Cozy Game Restoration

Developer: Parasol Corp; publisher: Parasol Corp. Official date: 2026-11-05; Planned release, with a demo listed. Read UTC: 2026-10-31T11:23:12.837Z.

Displayed price: not shown; review aggregate as displayed: 無使用者評論 (No user reviews displayed).

Official loop: Open packages containing cartridges with randomized damage, choose tools for dust, residue, ink and scratches, then complete collection objectives for furniture and decorations. The page describes 108 cartridges and rare variants.

Research interpretation: package reveals and visible before/after restoration coexist, while collection goals give repeated cleaning a purpose. Rare items and tactile feedback have not been validated as replay drivers.

The game is planned for November 5 with a demo available, not released. The feed’s November 4 does not establish a delay. The no-countdown/no-failure claim coexists with in-game calendar objectives. Cartridge art needs original or licensed expression.

Minimal validation hypothesis: An original test can use one object, three surface problems and one rare reveal to assess readable cleaning feedback. Completed restorations are possible breaks; 108 items are not a starting requirement.

Stop condition: Stop expanding the collection if tools lack clear differences or surface changes require disproportionate asset cost.

Official store page

GRAVHOUNDS

Developer: Octopus Panic, Inc.; publisher: Octopus Panic, Inc. Official date: 2026-11-03; Planned Early Access entry, with a demo listed. Read UTC: 2026-10-31T11:23:48.572Z.

Displayed price: not shown; review aggregate as displayed: 無使用者評論 (No user reviews displayed).

Official loop: Take jobs, explore hostile planets, gather materials and build turrets, generators, fabricators and pipelines, then defend and extract with resources. The stated risk and reward rise with time, with mid-shift ability upgrades.

Research interpretation: infrastructure investment and extraction timing pull against one another, giving players reasons to collect one more load while danger rises. Gravity tools and temporary construction add action.

November 3 is the planned Early Access entry, not a 1.0 launch. A demo exists but was not run. The developer calls itself a small team; headcount is unknown. Physics, four-player networking and extensive construction make a full adaptation costly.

Minimal validation hypothesis: Test one resource node, one defense structure and a short run with voluntary extraction. First establish that staying another round has readable benefits and risks. Settlement is a possible break; ads before extraction are not assumed suitable.

Stop condition: Stop expanding build options if players cannot link losses to a risky choice or construction input outweighs defense decisions.

Official store page

Find The Needle

Developer: Needless Games; publisher: Needless Games. Official date: 2026-11-07; Planned Early Access entry, with a demo listed. Read UTC: 2026-10-31T11:24:25.301Z.

Displayed price: not shown; review aggregate as displayed: 無使用者評論 (No user reviews displayed).

Official loop: Start by handling hay and detecting needles, sell the material, then invest in conveyors, scanners, arms and production lines. The page describes five production stages, 24 needles and over 300 upgrades, with needle-finding anchoring factory expansion.

Research interpretation: a simple rare target gives purpose to processing common material. Moving from manual search to designing machines that search provides a clear progression contrast.

Early Access is planned for November 7; a listed demo was not played. The feed’s November 6 date conflicts with the detail page. Claimed durations and upgrade counts are developer descriptions, not measured depth. Large-factory performance and 3D routing should not be copied wholesale.

Minimal validation hypothesis: An original test can use a small common-resource pile, one rare target and a sorting line. Compare whether automation changes decisions, not just speed. Stage deliveries may offer ad breaks; effects remain unknown.

Stop condition: Stop expanding the upgrade tree if the rare target merely requires random waiting or the line has no understandable bottleneck choices.

Official store page

TapTap new-game radar: scope, qualifiers and research queue

The complete accepted feed contains 1,588 distinct game records, observed at approximately 09:38–09:40 Asia/Shanghai on October 31 and consumed for this issue at 19:06–19:09. These are accepted public observations, not a fresh direct TapTap crawl. The 1,588 records describe this feed’s coverage, not the platform’s total catalog.

Of these, 822 belong to the October 24–30 cohort using retained date evidence. The remaining 766 lack the required date evidence and remain pending; they neither expand the seven-day cohort nor establish that those games are old releases. Thirty-five prior-cohort games are absent from this feed and are retained as historical-only, not chart exits. Persistent watches 950891, 948470 and 947623 were not seen; this does not establish failure.

Each game fixes its current valid observation and selects the comparable saved point nearest 24 hours earlier. The main band is 22–26 hours; the side pool is the remainder of 20–28 hours. There are 774 main-band windows, no side-pool windows, and 48 pending baselines. The metric is stat.hits_total in scope taptap-public-app-engagement-v1; followers, reviews, ranks and percentages do not replace heat increments.

Public metric source

All 23 qualifying candidates

The tiers are mutually exclusive: 1,000 < Δ ≤ 3,000; 3,000 < Δ ≤ 10,000; and Δ > 10,000. Exactly 1,000 does not qualify. This is the complete qualifier list within the observed scope, not a platform-wide ranking or a list of completed cause studies.

Game and IDHeat valuesChange / actual hoursActual endpoints UTCNumeric tier and research state
网约车:接单人生 · 995770180,523 → 223,708+43,185 / 23.676 h2026-10-30T01:58:35.632048+00:00 → 2026-10-31T01:39:10.210346+00:00Priority traffic-source review; numerical screening only, causes unverified
木筏求生:我在海上捡垃圾 · 99106138,394 → 46,606+8,212 / 23.642 h2026-10-30T02:00:27.749251+00:00 → 2026-10-31T01:38:57.409875+00:00Breakout candidate; numerical screening only, causes unverified
对对碰直播间 · 9912721,473 → 6,057+4,584 / 23.642 h2026-10-30T02:00:27.749251+00:00 → 2026-10-31T01:38:57.409875+00:00Breakout candidate; numerical screening only, causes unverified
全球灵异处理总部 · 9962631,541 → 5,874+4,333 / 23.640 h2026-10-30T02:00:46.949950+00:00 → 2026-10-31T01:39:10.210346+00:00Breakout candidate; numerical screening only, causes unverified
我在清迈开民宿 · 10026542,032 → 5,734+3,702 / 23.641 h2026-10-30T02:01:15.750978+00:00 → 2026-10-31T01:39:42.211576+00:00Breakout candidate; numerical screening only, causes unverified
二手车商:慧眼识车赚大钱 · 9992069,900 → 13,459+3,559 / 23.640 h2026-10-30T02:01:02.950570+00:00 → 2026-10-31T01:39:26.210935+00:00Breakout candidate; numerical screening only, causes unverified
赶海:从负债开局干到首富 · 9994472,430 → 5,755+3,325 / 23.641 h2026-10-30T02:01:02.950570+00:00 → 2026-10-31T01:39:29.411058+00:00Breakout candidate; numerical screening only, causes unverified
月球清洁工 · 9999831,951 → 4,533+2,582 / 23.640 h2026-10-30T02:01:06.150659+00:00 → 2026-10-31T01:39:29.411058+00:00Focused watch; numerical screening only, causes unverified
百万金币 · 9928240 → 2,478+2,478 / 23.641 h2026-10-30T02:00:34.149449+00:00 → 2026-10-31T01:39:00.610001+00:00Focused watch; numerical screening only, causes unverified
新车经销商:从野路子到顶级车行 · 10032923,430 → 5,383+1,953 / 23.641 h2026-10-30T02:01:18.951117+00:00 → 2026-10-31T01:39:45.411702+00:00Focused watch; numerical screening only, causes unverified
合租公寓 · 10005302,884 → 4,647+1,763 / 23.641 h2026-10-30T02:01:06.150659+00:00 → 2026-10-31T01:39:32.611180+00:00Focused watch; numerical screening only, causes unverified
孟德尔万族模拟器 · 9844131,547 → 3,287+1,740 / 23.642 h2026-10-30T02:00:21.349014+00:00 → 2026-10-31T01:38:51.009631+00:00Focused watch; numerical screening only, causes unverified
疯狂点钞机 · 992671797 → 2,514+1,717 / 23.641 h2026-10-30T02:00:34.149449+00:00 → 2026-10-31T01:39:00.610001+00:00Focused watch; numerical screening only, causes unverified
榜一大姐模拟器 · 957133200 → 1,853+1,653 / 23.642 h2026-10-30T02:00:08.548536+00:00 → 2026-10-31T01:38:41.409279+00:00Focused watch; numerical screening only, causes unverified
刮彩票暴富:钱花不完怎么办 · 100076613,570 → 15,196+1,626 / 23.640 h2026-10-30T02:01:09.350756+00:00 → 2026-10-31T01:39:32.611180+00:00Focused watch; numerical screening only, causes unverified
放置地牢:越来越黑暗 · 9882851,392 → 2,950+1,558 / 23.642 h2026-10-30T02:00:24.549105+00:00 → 2026-10-31T01:38:54.209753+00:00Focused watch; numerical screening only, causes unverified
落渊:一层爆一件神装 · 9899782,727 → 4,163+1,436 / 23.642 h2026-10-30T02:00:27.749251+00:00 → 2026-10-31T01:38:57.409875+00:00Focused watch; numerical screening only, causes unverified
翻面:FLIPSIDE · 10004622,775 → 4,173+1,398 / 23.641 h2026-10-30T02:01:06.150659+00:00 → 2026-10-31T01:39:32.611180+00:00Focused watch; numerical screening only, causes unverified
零件猎人:机甲进化 · 981850585 → 1,782+1,197 / 23.642 h2026-10-30T02:00:18.148872+00:00 → 2026-10-31T01:38:51.009631+00:00Focused watch; numerical screening only, causes unverified
养个符文打怪 · 10013481,546 → 2,709+1,163 / 23.640 h2026-10-30T02:01:12.550878+00:00 → 2026-10-31T01:39:35.811295+00:00Focused watch; numerical screening only, causes unverified
校园夜宵经济模拟器 · 10052711,087 → 2,165+1,078 / 23.641 h2026-10-30T02:01:25.351279+00:00 → 2026-10-31T01:39:51.811956+00:00Focused watch; numerical screening only, causes unverified
银河超级养鸡场 · 987262390 → 1,455+1,065 / 23.642 h2026-10-30T02:00:24.549105+00:00 → 2026-10-31T01:38:54.209753+00:00Focused watch; numerical screening only, causes unverified
超级弧圈乒乓 · 9919343,632 → 4,691+1,059 / 23.642 h2026-10-30T02:00:30.949373+00:00 → 2026-10-31T01:39:00.610001+00:00Focused watch; numerical screening only, causes unverified

Research progress and next checks

None of the 23 qualifying windows duplicates an old event, but a new window does not automatically warrant a new lead interpretation. 赶海 is the only candidate moving from focused watch to the breakout-candidate tier; its first-impression promise and actual player actions deserve priority verification. 网约车:接单人生 adds 43,185 and remains in the existing traffic-source-priority tier. Without new creative material or source evidence, its growth cause is not reinterpreted.

The C01/TapTap cause-analysis module has zero official-image inspections this issue, zero completed cause cards and zero new deep dives. The formal weekly ledger for this task records zero used and three remaining; the missing cards result from continued material-access restrictions, not exhausted quota. These counts describe research progress, not an absence of market opportunities.

When access permits, each card must inspect the official detail and actual screenshots, separating growth facts, visible creative promises, causal hypotheses and counterevidence. Without hands-on testing, feel or reward delivery is not claimed. An increment above 10,000 raises traffic-source review priority; it does not establish paid acquisition, external traffic, player growth or revenue.

Upstream: full-sample screening, top ten and light hypotheses

This issue contains 170 source-role records: 50 Baidu, 80 Hongguo and 40 Fanqie. Hongguo covers 60 unique series. Fanqie covers the first 10 items in four representative categories, with 12 visually verified titles and 28 unverified. The number of independent cross-source topics is unknown.

Baidu was sampled at 09:57 CST and consumed at 19:11, not a live evening ranking. Hongguo heat is a composite metric, not viewers. The Weibo browser script failed parsing before execution; historical records are not current samples. Fanqie comparisons use the same four category top-10 samples for statistical dates Oct 30 versus Oct 28, not the morning/evening interval. Eight other categories were not sampled, and 28 unverified titles were excluded from thematic inference. Douyin returned only a dynamic shell, not evidence of an empty ranking. Bilibili, Gengbaike and Kuaishou were not attempted under existing stop guards. Completed deep dives and confirmed opportunities are both zero.

Light hypotheses are not completed deep dives. Without two independent comment sources and four-query supply checks, demand and market gaps remain unconfirmed. A series appearing on multiple lists retains each attribution without adding its heat values.

Research top ten

1 · Hidden identities in an ordinary household

No.2 on both overall and comic lists, absent from the prior top-20 samples. The official synopsis pairs family life with hidden mythical identities; this does not establish a new release.

Observed records: hongguo/hot-drama, 满院亲戚全是上古大妖第六季, #2, 8863万热度, UTC 2026-10-31T11:17:39.682Z; hongguo/hot-comic-drama, 满院亲戚全是上古大妖第六季, #2, 8863万热度, UTC 2026-10-31T11:19:24.521Z

满院亲戚全是上古大妖第六季 · 满院亲戚全是上古大妖第六季

2 · Cleaning a neglected yard and uncovering hidden caches

Overall rank 14→5 and composite heat 59.00m→59.85m over about 11.72 hours. The design hypothesis is a worthless-looking object, a player action, then a value reveal.

Observed records: hongguo/hot-drama, 分家没我份,破院枯井全是金条, #5, 5985万热度, UTC 2026-10-31T11:17:39.682Z; hongguo/hot-ai-drama, 分家没我份,破院枯井全是金条, #3, 5985万热度, UTC 2026-10-31T11:18:50.041Z

分家没我份,破院枯井全是金条 · 分家没我份,破院枯井全是金条

3 · Taking over and repairing a neglected community

No.2 in the 09:57 CST Baidu source snapshot. Repairing lights, clearing blockages and assigning jobs are concrete design actions, not validated player demand.

Observed records: baidu/feed-hot, 小区物业退场 谁来收拾“烂摊子”, #2, 7714070, UTC 2026-10-31T01:57:14.320471+00:00

小区物业退场 谁来收拾“烂摊子”

4 · Autumn-leaf collage and costume reveals

No.28 in the source snapshot. A visible crafting outcome supports a prototype idea; the remaining seasonal window is conditional, not a verified traffic forecast.

Observed records: baidu/feed-hot, 妈妈给女儿做了件秋叶披风, #28, 5239762, UTC 2026-10-31T01:57:14.320471+00:00

妈妈给女儿做了件秋叶披风

5 · Large-pot wedding catering and guest logistics

Cooking, guest lodging and dancing topics belong to one wedding-event family, not three independent demand signals. Borrow a catering action, not real-person assets.

Observed records: baidu/feed-hot, 小小徐婚礼已经炖了2吨鸡, #27, 5324864, UTC 2026-10-31T01:57:14.320471+00:00; baidu/feed-hot, 小小徐婚礼车队没地方睡被村民收留, #36, 4446966, UTC 2026-10-31T01:57:14.320471+00:00; baidu/feed-hot, 小小徐婚礼前夜全场大跳《目瑙纵歌》, #47, 3430586, UTC 2026-10-31T01:57:14.320471+00:00

小小徐婚礼已经炖了2吨鸡 · 小小徐婚礼车队没地方睡被村民收留 · 小小徐婚礼前夜全场大跳《目瑙纵歌》

6 · Tidal exploration and seafood discovery

Newly observed at No.19 on the AI list. The official synopsis mentions a sea chart, an old rod and rare catches; use original characters and assets.

Observed records: hongguo/hot-ai-drama, 净身出户后我赶海发家, #19, 5475万热度, UTC 2026-10-31T11:18:50.041Z

净身出户后我赶海发家

7 · Bodyguard anticipation and interception

Still No.1 on the AI list, heat 74.07m→77.53m, while overall rank falls 2→3. Rank and heat are different signals.

Observed records: hongguo/hot-ai-drama, 退役归来,这个保镖不好惹, #1, 7753万热度, UTC 2026-10-31T11:18:50.041Z; hongguo/hot-drama, 退役归来,这个保镖不好惹, #3, 7753万热度, UTC 2026-10-31T11:17:39.682Z

退役归来,这个保镖不好惹 · 退役归来,这个保镖不好惹

8 · Complementary roles in an original mythic trio

On the male-audience new-book Eastern Xianxia category, rank 2→1 and displayed reading 165k→243k, comparing statistical dates Oct 28 and Oct 30, not morning-to-evening or 24-hour growth. The title was visually checked; complementary character roles remain a design hypothesis.

Observed records: fanqie/1_1_1140, 洪荒:开局带着白莲绿茶拜师三清, #1, 24.3万, UTC 2026-10-31T11:40:13.317Z

洪荒:开局带着白莲绿茶拜师三清

9 · Choosing storage versus direct dispatch

Rank 22→45 and score 5,802,341→3,595,789 across about 8.90 hours. The sorting action remains legible, but the sampled topic has receded.

Observed records: baidu/feed-hot, “来不及入库 直接发货”, #45, 3595789, UTC 2026-10-31T01:57:14.320471+00:00

“来不及入库 直接发货”

10 · Progression by trading for techniques

In the same category, rank 1→3 and displayed reading 171k→102k between statistical dates Oct 28 and Oct 30. Buying techniques is a legible action, but the sample is receding, not a rising trend or proof of failure.

Observed records: fanqie/1_1_1140, 西游:开局找黄狮精买功法, #3, 10.2万, UTC 2026-10-31T11:40:13.317Z

西游:开局找黄狮精买功法

U01 · Hidden mythical identities in an ordinary household

Hidden identities must change a playable household outcome. Test three original visitors with visible clues and useful abilities; stop if reveals are only non-interactive dialogue.

Audience: Players attracted to comic contrasts and collection reveals.

Playable promise: A real 15-second demonstration: inspect a guest, reveal an original mythical identity, then use its ability on one household task.

Actions and rewards: Inspect objects → choose a way to welcome a guest → reveal an identity → use the new ability on a small household problem. Collect actionable information rather than tap through dialogue.

Channels and window: Original short clips or a store-page demo are proposed channels, not verified reach. The 3–7 day window remains conditional.

Competition and coverage: Unknown; no four-query competitor survey.

Minimal test: Build three original visitors without the source series’ names, dialogue or likenesses. Observe whether players voluntarily inspect a second identity and can explain what its ability changes.

Stop conditions: Reject if only exaggerated promotion attracts clicks, or if revealing an identity changes neither action nor reward.

Counterevidence: Ranking and synopsis only; no neutral audience-comment evidence or playable trial.

满院亲戚全是上古大妖第六季 · 满院亲戚全是上古大妖第六季

U02 · Cleaning a neglected yard and opening hidden caches

Tie the value reversal to finding clues, rather than copying a family-conflict plot. Test limited tools, inspectable hiding places and keep-or-sell decisions; stop if only exaggerated money imagery attracts interest.

Audience: Players who enjoy cleaning, hidden objects and valuation reveals.

Playable promise: Real input clears clutter, reveals a compartment and opens a visible collectible.

Actions and rewards: Choose a cleaning area with limited tool uses, inspect wear or hollow-sound clues, open a compartment, then keep or sell the find. Returns fund tools for the next yard.

Channels and window: Use actual prototype footage; the 11.72-hour source change is not a validated 3–7 day demand forecast.

Competition and coverage: Unknown; this revisits the morning hypothesis and is not a new completed deep dive.

Minimal test: Compare ordinary rewards with clue-based reveals in the same cleaning scene. Record voluntary continuation into a second yard and players’ explanations of their decisions; do not presume a success threshold.

Stop conditions: Stop if players care only about exaggerated money values, or if removing the gold-bar headline removes willingness to play again.

Counterevidence: No CTR, retention or voluntary second-session evidence.

分家没我份,破院枯井全是金条 · 分家没我份,破院枯井全是金条

U03 · Autumn-leaf collage and costume reveals

An autumn-leaf crafting loop can demonstrate exactly what players make. Test three leaf shapes and five colors; stop if choices barely affect the final costume.

Audience: Players attracted to crafts and gentle dress-up.

Playable promise: Drag and rotate leaves into a silhouette, then show the original character wearing the actual result.

Actions and rewards: Choose a leaf shape, place and rotate it, fill the outline, show the result and unlock another outline. Use original characters and legally usable artwork.

Channels and window: Original process clips are hypothetical distribution; the seasonal window and reach are unverified.

Competition and coverage: Unknown; no collage/dress-up substitute survey.

Minimal test: Use one outline, three leaf shapes and five colors. Observe voluntary arrangement changes instead of automatic completion; the displayed result must be generated from actual input.

Stop conditions: Stop if choices barely change the visible result, or if people want a picture but not the interaction.

Counterevidence: Only one sampled search topic, with no verified original story or image review.

妈妈给女儿做了件秋叶披风

Alternates per effective source

  • baidu alternate: Taking over and repairing a neglected community
  • baidu alternate: Autumn-leaf collage and costume reveals
  • hongguo alternate: Hidden identities in an ordinary household
  • hongguo alternate: Cleaning a neglected yard and uncovering hidden caches
  • fanqie alternate: Complementary roles in an original mythic trio
  • fanqie alternate: Progression by trading for techniques

Steam current observations across three charts

Top sellers, wishlist and upcoming were each read through 100 rows, yielding 300 chart records and 289 distinct apps. Most played was not attempted this issue. Each record retains its source observation time; evening consumption is not the chart update time.

The records label their scope steam-public-en-US-v1 plus the chart surface, but the actual market configuration has not been independently verified. A matching label is insufficient to establish the same market. The tables show observed positions only, not confirmed rises, new entries or exits. Wishlist rank is not a wishlist count, and top-seller rank is not sales.

Top sellers: visible top ten

PositionGameDisplayed date or priceSource observation UTC
1Call of Duty®: Modern Warfare® 4$69.992026-10-31T01:42:55.013655+00:00
2Phantom Blade Zero$59.992026-10-31T01:42:55.013655+00:00
3AION 2Free To Play2026-10-31T01:42:55.013655+00:00
4Crimson Desert Enhanced$69.992026-10-31T01:42:55.013655+00:00
5Moon Sweepers$8.992026-10-31T01:42:55.013655+00:00
6Probably Stolen - Cyberpunk Shopkeeper Sim-10% $19.99 $17.992026-10-31T01:42:55.013655+00:00
7Crimson Desert Enhanced: Charting the Unknown$24.992026-10-31T01:42:55.013655+00:00
8Counter-Strike 2Free To Play2026-10-31T01:42:55.013655+00:00
9AniimoFree To Play2026-10-31T01:42:55.013655+00:00
10Queen's Domain-15% $19.99 $16.992026-10-31T01:42:55.013655+00:00

Public record source

Wishlist: visible top ten

PositionGameDisplayed date or priceSource observation UTC
1DeadlockTo be announced2026-10-31T01:40:14.212764+00:00
2Dear Passengers20262026-10-31T01:40:14.212764+00:00
3Light No FireTo be announced2026-10-31T01:40:14.212764+00:00
4FableFeb 23, 20272026-10-31T01:40:14.212764+00:00
5Blight: SurvivalTo be announced2026-10-31T01:40:14.212764+00:00
6Total War: WARHAMMER 40,000To be announced2026-10-31T01:40:14.212764+00:00
7Resident Evil Veronica20272026-10-31T01:40:14.212764+00:00
8KingmakersComing soon2026-10-31T01:40:14.212764+00:00
9WitchbrookJan 28, 20272026-10-31T01:40:14.212764+00:00
10ILL20272026-10-31T01:40:14.212764+00:00

Public record source

Upcoming: visible top ten

PositionGameDisplayed date or priceSource observation UTC
1ArcheAge ChroniclesNov 3, 20262026-10-31T01:41:34.613159+00:00
2LoftiaNov 3, 20262026-10-31T01:41:34.613159+00:00
3Football Manager 27Nov 10, 20262026-10-31T01:41:34.613159+00:00
4just volleyballNov 4, 20262026-10-31T01:41:34.613159+00:00
5DREADMOORNov 9, 20262026-10-31T01:41:34.613159+00:00
6Find The NeedleNov 6, 20262026-10-31T01:41:34.613159+00:00
7Godzilla: Destroy All Monsters Melee RemasteredNov 3, 20262026-10-31T01:41:34.613159+00:00
8DreamWorks Shrek 2 RemasteredNov 10, 20262026-10-31T01:41:34.613159+00:00
9Worst Class EverNov 9, 20262026-10-31T01:41:34.613159+00:00
10Cozy Game RestorationNov 4, 20262026-10-31T01:41:34.613159+00:00

Public record source

Coverage, gaps and limits of inference

This issue froze early at 19:44:23 Asia/Shanghai, before the 20:00 cutoff. Effective upstream denominators are 50 Baidu rows, 80 rows across four Hongguo lists and 40 rows across four Fanqie categories; only 12 Fanqie titles were visually verified and 28 remain unverified. No Weibo ranking rows were obtained. Douyin returned only a dynamic shell, leaving coverage unknown rather than establishing an empty list. Older snapshots do not replace missing current samples.

Accepted list observations, official details read this issue and historical baselines are retained separately. Source observation time is not consumption time, and a statistical date is not an access date. Chart positions, platform heat and reading metrics retain their own meanings; they cannot be added into players, viewers, downloads, sales or revenue.

Direct TapTap access remains under the existing guard and was not retested this evening; this issue only consumed accepted valid observations. Normal comments, official screenshots and cause checks were therefore not obtained for that module. Historical itch.io rate-limiting, Kuaishou access restrictions and the specified Gengbaike homepage challenge lack independent recovery evidence and were not retried. This does not claim fresh rate-limiting or a platform-wide Bilibili refusal.

The actual market behind the Steam lists is not independently verified. A matching scope label or previous_position field alone does not establish same-market or global chart movement. Public wishlist counts, sales and downloads remain null where unknown. Detail-page prices preserve their displayed dollar sign, but currency and regular CNY prices are unverified; no game is claimed to meet the roughly CNY 60 preference.

No game or demo was launched. Ad frequency, economic balance, mobile handling, compatibility and retention were not tested. Official descriptions, bounded normal reviews and original mechanism hypotheses are distinct. Low attention is not failure and missing competitor evidence is not an open market. No owned project was changed, development commissioned or commercial success promised.