H5 MARKET RESEARCH2026-10-26 · EVENING

DAILY · MARKET OBSERVATIONS

Rankings & opportunities | October 26 Evening

Asia/Shanghai · Each observation retains its actual source time

Material changes

Moon Sweepers rises 14→6 in the comparable US top 100; Brick by Brick is newly observed at #67 after its October 23 sandbox/Workshop announcement. TapTap heat for 吃谁变谁 moves 80,107→82,232. Observations retain source times; newly observed does not mean newly released.

Older title PEAK moves from #65 to #50 over the same US-chart interval. Rotating climbing environments, helping teammates and stamina constraints remain its co-op loop; no unverified update is credited for the rank change. Scam With Your Friends moves from #9 to #8 and remains in Early Access, while recent reviews retain speech-recognition, end-of-day noise and saving concerns.

Source 1 · Source 2

Date windows and plans

The past 14 complete days are October 12–25; October 26 is separate; the next 14 days are October 27–November 9. A planned date does not confirm launch.

Planned releases remain separate from launches: Emberville lists an October 27 Early Access start, and Probably Stolen lists October 28, linking inspection and trade to rising rent. Both remain unreleased; Probably Stolen separately lists a demo. CRACK’s October 24 announcement schedules release for October 27 at 00:30 China time; it remains unreleased. Cozy Game Restoration differs between November 4/5 across displays; this is not a confirmed delay.

Source 1 · Source 2 · Source 3 · Source 4 · Source 5

Priority sample index

Ten upstream leads: new, sustained and weakening

Audience, playable promises and validation are hypotheses. Completed deep studies: 0; confirmed opportunities: 0. Independent-creator chains and two-source normal-order comments are absent; these are not project approvals.

Fantasy sequels stay dense: high placement and crowded themes

One fantasy series stays #1 overall; the fourteenth-season treasure-basin series is #10 against #2 in the last effective comic-chart baseline, not this morning’s failed chart. Dense sequels do not prove exhaustive game supply. The similarly titled novel remains #2 with a displayed 418,000 reading metric in the cultivation category, unchanged within the same statistical day. The novel and drama are not treated as independent demand evidence.

Source 1 · Source 2 · Source 3

Coverage and evidence boundaries

Steam UI supplement: 40 recent-page reads yielded 1,025 displays and 1,000 unique IDs (25 overlap with the initial 50), spanning October 16–26 with today separated. The future first page has 50 IDs dated October 27–30; its next link changed filtering scope, so collection stopped. Merged by platform/ID with the original 870 candidates, the pool contains 1657 games with source attribution retained—not opportunities. List coverage still misses October 12–15 and October 31–November 9; independent Brick/Cozy details dated October 15/November 5 do not fill those gaps. This collection exceeded its frozen budget: the recent feed contributed 300 displays and the UI added 1,025, totaling 1,325 versus the 1,000-display cap, an overrun of 325. The 40 UI reads equal 41 pages of 25 displayed rows, one above the 40-logical-page limit. Extra records are retained and disclosed; 1,000 unique IDs do not imply display-budget compliance.

Scope and freshness: 869 feed rows and 228 author-associated game rows overlap and must not be added as independent games. Rank/heat changes retain source snapshot times, not receipt times. Author rows comprise 49 valid within 24 hours, 160 failed-retained and 19 older than 24 hours; failures do not mean an empty market.

Game sources: limited TapTap public facts do not restore complete charts, seven-day calendar or normal comments. The historical script security-challenge guard remains. itch.io retains its earlier 429 guard and was not attempted this period; this is neither a new failure nor an empty market.

Reviews: eight detail samples and 35 normal recent visible reviews, 28 substantive; Traditional-Chinese filtering and a maximum of ten per title are not globally representative. Unreleased products have no verified player-demand evidence. Reports were not reproduced and are not technical or legal findings.

Upstream: Baidu 50; Weibo 50 ranked plus one pinned and two unranked marked entries; Douyin 50 ranked plus one pinned. Hongguo has 80 positions across four charts, containing 60 works; composite heat is not summed across charts. Fanqie has 120 entries in 12 categories: 44 verified titles and 76 unverified PUA titles. All 36 first-three titles were visually checked; statistics remain dated October 25. Bilibili, Gengbaike UID1544008396 and Kuaishou were not attempted.

Research boundaries: the ten cross-source leads and source backups remain unverified analysis. Completed deep dives: zero; confirmed opportunities: zero. Two-source normal comments and four supply-query groups are missing, so neither unmet demand nor an empty market is established. Regular CNY prices are unknown; dollar prices do not establish eligibility below CNY60. Current wishlist, sales and download counts remain UNKNOWN; dated historical developer claims are separately identified, not current counts.

Execution quality: the recent-display budget was 1,000; 1,025 UI displays plus 300 feed displays total 1,325, exceeding it by 325. Forty URL reads represent 41 logical 25-entry pages, above the 40-page budget. Two known request gaps were 9.770/9.747 seconds, below 20 seconds: rate-limit compliance is FAIL. Missing request-start records prevent a claim that all later requests passed. A budget cutoff field was incorrect; the actual cutoff was 20:00 China time and collection stopped early at 19:47. Complete coverage, budget and pacing compliance are not claimed. Public pages still require actual readback.