H5 GAME RESEARCH2026-10-19 · EVENING

GAME MARKET

Full operations research | October 19 evening

Asia/Shanghai · See the full report for actual observation times

Seven date-eligible mechanism samples, 29 normal reviews and bounded coverage.

Focus game index

Moon Sweepers · Emberville · BloomTale · Scam With Your Friends · Hood Warfare 2 · Beyond These Stars · Loop Dungeon - Incremental

Scope and conclusions

The final 636 heterogeneous records comprise 300 Steam list positions, 299 upstream displays, 8 Steam details and 29 normal recent reviews. They are not 636 independent hotspots. Actual source observations were around 19:02–19:14 Beijing time, frozen at 19:15:13; individual timestamps and hashes are in the private package. The three fast charts provide 150 ranked entries plus 5 pinned/promoted entries. Hongguo’s 80 placements cover 60 series; Bilibili supplies 50 popular items and Gengbaike 14 date-window candidate cards.

The baseline is the October 19 morning observation around 07:00; current observations are around 19:00, Asia/Shanghai. Steam wishlist 50, upcoming 50, US top sellers 100 and most-played 100 are compared separately. Baidu, Weibo and Douyin use each ranked top 50, Bilibili popular uses 50, and Hongguo uses 20 per matching board. Two observations describe interval change only. Rank, concurrency, review counts and platform heat are distinct. Fanqie received a statistical-date check only, so no evening additions are calculated.

Release windows and exclusions

Steam’s past window is October 5–18, today is October 19 separately, and the future window is October 20–November 2. The 300 attention-surface positions are not a complete release calendar. Of 8 visited details, 7 fit the date windows: 3 recent, 3 future and 1 today. The desktop idle ARPG (app 4623570) has an official September 28 date that excludes it from routine recent/phenomenon recommendations. Nomad Drive’s list date remains month-only October 2026, outside exact-date future counts. Loop Dungeon - Incremental still displayed unreleased at 19:10; an estimated unlock countdown does not establish a later release. Source timezones for store dates are unknown.

Seven mechanisms and evidence

Official descriptions support actions and scope; H5 constraints, small tests and stop conditions are hypotheses. Normal reviews belong to the original works, not to our products.

Moon Sweepers

Steam · DragDrop Games · 2026-10-19T19:09:43.969000+08:00

Official date: 2026-10-23; status: planned_release. All-review count 0→0, for the same detail only.

Input and feedback
Brush away lunar dust, carry a full load to a collection station and sell it; dirty-to-clean ground supplies visible feedback.
Goals
Expand the cleaned area and buy tools and vehicles; the official description advertises cooperation for up to 16 players.
Progress and resource economy
Dust income funds tool efficiency, carrying capacity and stations, linking cleaning with delivery.
Ads and natural breaks
No playtest; actual ads, frequency and natural pauses are unknown. Delivery or run-end pauses are design hypotheses.
H5 production constraints, hypothesis
A small solo patch is an H5 hypothesis; large maps, 16-player synchronization and vehicles add substantial cost.
Player need evidence
Unreleased; no current normal player review sample validates demand.
Pain evidence
Unknown; official descriptions alone do not establish player pain.
Minimum validation hypothesis
Test one patch, two tools and one upgrade: do choices change the rhythm of cleaning and delivery?
Stop condition
Stop this reduction if tools only inflate numbers and delivery creates waiting without choices.
Applicability
Mechanism study only, not a confirmed opportunity or development approval.

Back to brief focus index · Back to rank focus index

Team size and code/asset licences are unknown. Public descriptions were studied without playtesting. Implement mechanics independently and use owned or licensed assets.

Emberville

Steam · Cygnus Cross · 2026-10-19T19:09:52.274000+08:00

Official date: 2026-10-27; status: planned_early_access. All-review count 0→0, for the same detail only.

Input and feedback
Fight through positioning, timing and combos; rescued residents contribute skills and town functions.
Goals
Explore and rescue in the dungeon, rebuild the town and develop classes; Early Access is officially planned for October 27.
Progress and resource economy
Combat, quests, gathering and crafting connect equipment growth with settlement building; residents unlock mechanics.
Ads and natural breaks
No playtest; actual ads, frequency and natural pauses are unknown. Delivery or run-end pauses are design hypotheses.
H5 production constraints, hypothesis
A complete action RPG has extensive class, narrative and art requirements; a lightweight study should isolate a rescue exchanged for one visible function.
Player need evidence
Unreleased; no current normal player review sample validates demand.
Pain evidence
Unknown; official descriptions alone do not establish player pain.
Minimum validation hypothesis
After one encounter, rescue a character and test whether the reward changes the next departure decision.
Stop condition
Stop if the reward is only numerical and rebuilding changes no behaviour.
Applicability
Mechanism study only, not a confirmed opportunity or development approval.

Back to brief focus index · Back to rank focus index

Team size and code/asset licences are unknown. Public descriptions were studied without playtesting. Implement mechanics independently and use owned or licensed assets.

BloomTale

Steam · Floralia Games · 2026-10-19T19:10:13.271000+08:00

Official date: 2026-10-24; status: planned_release. All-review count 0→0, for the same detail only.

Input and feedback
Interpret a customer’s emotions, choose flowers, colours, wrapping and ribbons through flower meanings, then deliver a meaningful bouquet.
Goals
Complete customer orders and tend the garden and shop; the developer advertises more than 15 customers and 50 flowers.
Progress and resource economy
Growing, tending and choosing flowers feed orders; cosmetic upgrades and home decoration provide progression.
Ads and natural breaks
No playtest; actual ads, frequency and natural pauses are unknown. Delivery or run-end pauses are design hypotheses.
H5 production constraints, hypothesis
H5 could test one emotional order with a small flower set; extensive stories, original art and response combinations still require production.
Player need evidence
Unreleased; no current normal player review sample validates demand.
Pain evidence
Unknown; official descriptions alone do not establish player pain.
Minimum validation hypothesis
Give one request and three flowers, ask the player to explain a choice, then check whether the response is understandable.
Stop condition
Stop if responses ignore choices or enjoyment requires a large story inventory.
Applicability
Mechanism study only, not a confirmed opportunity or development approval.

Back to brief focus index · Back to rank focus index

Team size and code/asset licences are unknown. Public descriptions were studied without playtesting. Implement mechanics independently and use owned or licensed assets.

Scam With Your Friends

Steam · JakeHub, Metater · 2026-10-19T19:08:32.402000+08:00

Official date: 2026-10-16; status: early_access. All-review count 2218→2321, for the same detail only.

Input and feedback
Converse with fictional AI characters in a cooperative workplace; dynamic responses and team roles drive comic interaction.
Goals
Workdays and in-game quotas progress through increasingly chaotic scenarios; Early Access dates to October 16.
Progress and resource economy
Run tools and scenarios expand with progress. Real-time generative dialogue is disclosed by the developer; service cost and reliability are untested.
Ads and natural breaks
No playtest; actual ads, frequency and natural pauses are unknown. Delivery or run-end pauses are design hypotheses.
H5 production constraints, hypothesis
Voice, generative services and networking add costs; a lightweight experiment could use authored fictional dialogue to test humour and feedback.
Player need evidence
The normal recent first page under the Traditional Chinese filter has 9 entries: 3 recommended and 6 not recommended. Supporters enjoy the dialogue but also mention crashes, Chinese speech recognition and desired saving. Negative accounts mention unavailable AI service, blank screens, delays and localization. All 9 IDs also appeared in the morning, so these are not 9 new complaints. Testimonies are unverified and this language sample does not represent all players.
Pain evidence
Review testimony above is not independently reproduced.
Minimum validation hypothesis
Test whether a fictional, victim-free exchange produces an understandable response; do not create real-world fraud training.
Stop condition
Stop this technical direction if latency, recognition failures or content safety cannot be controlled.
Applicability
Mechanism study only, not a confirmed opportunity or development approval.

Normal-sample original reviews: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9

Back to brief focus index · Back to rank focus index

Team size and code/asset licences are unknown. Public descriptions were studied without playtesting. Implement mechanics independently and use owned or licensed assets.

Hood Warfare 2

Steam · Trapstar Games · 2026-10-19T19:10:53.514000+08:00

Official date: 2026-10-09; status: released. All-review count 3029→3138, for the same detail only.

Input and feedback
Movement, aiming and shooting serve territory, item-capture or team objectives; bot matches are officially supported.
Goals
Six match modes are supported, with levels and weapon challenges unlocking content.
Progress and resource economy
Match progression unlocks weapons and equipment, weapon challenges unlock attachments, and kills unlock cosmetics.
Ads and natural breaks
No playtest; actual ads, frequency and natural pauses are unknown. Delivery or run-end pauses are design hypotheses.
H5 production constraints, hypothesis
Networked FPS, anti-cheat and 3D content do not transfer directly to a small-team H5; only an objective-scoring rule is a bounded study.
Player need evidence
The first 10 all-language recent entries contain 8 recommendations and 2 non-recommendations. Supporters cite price, humour and old-school FPS enjoyment; one positive entry is marked received for free. A substantive negative review likes the concept but suspects either cheating or imbalance after attachments unlock. The reviewer offers both explanations, so cheating is not established. Brief reactions are retained in order.
Pain evidence
Review testimony above is not independently reproduced.
Minimum validation hypothesis
Use an original simplified scene to test whether a contested objective motivates leaving a safe position.
Stop condition
Stop a lightweight adaptation if the experience requires mature gunplay, multiplayer infrastructure or content scale.
Applicability
Mechanism study only, not a confirmed opportunity or development approval.

Normal-sample original reviews: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · 10

Back to brief focus index · Back to rank focus index

Team size and code/asset licences are unknown. Public descriptions were studied without playtesting. Implement mechanics independently and use owned or licensed assets.

Beyond These Stars

Steam · Balancing Monkey Games · 2026-10-19T19:12:47.913000+08:00

Official date: 2026-10-17; status: released_1.0. All-review count 107→115, for the same detail only.

Input and feedback
Place buildings, shape terrain and adjacency on a space whale, manage supply and demand, and explore outposts.
Goals
City prosperity and the whale’s ecological needs jointly constrain expansion; the store displays an October 17 release.
Progress and resource economy
Production, logistics, technology and planetary resources interlock; finite land and ecological costs constrain output.
Ads and natural breaks
No playtest; actual ads, frequency and natural pauses are unknown. Delivery or run-end pauses are design hypotheses.
H5 production constraints, hypothesis
The full simulation is large; an H5 hypothesis could retain a small grid, two production chains and a host-health conflict.
Player need evidence
The first 10 all-language recent entries contain 6 recommendations and 4 non-recommendations. Supporters value production-chain optimization, adjacency and relaxation; one positive entry also reports running out of stone. Negative accounts describe failed building moves, fuel transport, pollution loops and unclear production bottlenecks. A positive reviewer says encountered bugs were not game-breaking and praises developer response; this counterevidence is retained. Mentioned hotfixes are not independently verified announcements. Reports are untested, and 4/10 is not an overall negative-review rate.
Pain evidence
Review testimony above is not independently reproduced.
Minimum validation hypothesis
Test whether players can explain a stalled chain, find an alternative layout and understand expansion’s ecological cost.
Stop condition
Stop if dependencies are unreadable, failure lacks a recovery path, or ecology is merely another resource bar.
Applicability
Mechanism study only, not a confirmed opportunity or development approval.

Normal-sample original reviews: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 9 · 10

Back to brief focus index · Back to rank focus index

Team size and code/asset licences are unknown. Public descriptions were studied without playtesting. Implement mechanics independently and use owned or licensed assets.

Loop Dungeon - Incremental

Steam · Playsect · 2026-10-19T19:10:31.772000+08:00

Official date: 2026-10-19; status: planned_not_yet_released. All-review count 0→0, for the same detail only.

Input and feedback
Configure heroes with different roles for automatic combat, gather loot and choose upgrades.
Goals
Descend into dungeons and use resets and permanent bonuses to unlock routes; still unreleased at 19:10 Beijing time on October 19.
Progress and resource economy
Combat resources fund permanent stats; hero and upgrade synergies propel the next loop.
Ads and natural breaks
No playtest; actual ads, frequency and natural pauses are unknown. Delivery or run-end pauses are design hypotheses.
H5 production constraints, hypothesis
A few heroes with legible synergies form a possible H5 experiment; automatic combat must retain meaningful configuration.
Player need evidence
Unreleased; no current normal player review sample validates demand.
Pain evidence
Unknown; official descriptions alone do not establish player pain.
Minimum validation hypothesis
Compare two formations in one encounter and test whether one reset opens a genuinely new choice.
Stop condition
Stop if formations are interchangeable and rewards depend only on waiting or time online.
Applicability
Mechanism study only, not a confirmed opportunity or development approval.

Back to brief focus index · Back to rank focus index

Team size and code/asset licences are unknown. Public descriptions were studied without playtesting. Implement mechanics independently and use owned or licensed assets.

Normal player samples and counterevidence

Frozen selection covers 29 normal recent entries across 3 games. Scam supplies 9 first-page entries under the Traditional Chinese filter, leaving 1 budget slot unavailable. The others each supply the first 10 all-language entries. No negative-keyword selection or replacement of brief reactions occurred. Relative publication labels are retained without inventing dates from an unknown source timezone.

Scam With Your Friends

The normal recent first page under the Traditional Chinese filter has 9 entries: 3 recommended and 6 not recommended. Supporters enjoy the dialogue but also mention crashes, Chinese speech recognition and desired saving. Negative accounts mention unavailable AI service, blank screens, delays and localization. All 9 IDs also appeared in the morning, so these are not 9 new complaints. Testimonies are unverified and this language sample does not represent all players.

Official source

Normal recent review 1 · Normal recent review 2 · Normal recent review 3 · Normal recent review 4 · Normal recent review 5 · Normal recent review 6 · Normal recent review 7 · Normal recent review 8 · Normal recent review 9

Hood Warfare 2

The first 10 all-language recent entries contain 8 recommendations and 2 non-recommendations. Supporters cite price, humour and old-school FPS enjoyment; one positive entry is marked received for free. A substantive negative review likes the concept but suspects either cheating or imbalance after attachments unlock. The reviewer offers both explanations, so cheating is not established. Brief reactions are retained in order.

Official source

Normal recent review 1 · Normal recent review 2 · Normal recent review 3 · Normal recent review 4 · Normal recent review 5 · Normal recent review 6 · Normal recent review 7 · Normal recent review 8 · Normal recent review 9 · Normal recent review 10

Beyond These Stars

The first 10 all-language recent entries contain 6 recommendations and 4 non-recommendations. Supporters value production-chain optimization, adjacency and relaxation; one positive entry also reports running out of stone. Negative accounts describe failed building moves, fuel transport, pollution loops and unclear production bottlenecks. A positive reviewer says encountered bugs were not game-breaking and praises developer response; this counterevidence is retained. Mentioned hotfixes are not independently verified announcements. Reports are untested, and 4/10 is not an overall negative-review rate.

Official source

Normal recent review 1 · Normal recent review 2 · Normal recent review 3 · Normal recent review 4 · Normal recent review 5 · Normal recent review 6 · Normal recent review 7 · Normal recent review 8 · Normal recent review 9 · Normal recent review 10

Developer statements and attention signals

Scam’s page contains an October 16 announcement reporting 600,000 wishlists, re-observed this issue. It is neither a new October 19 announcement nor a live balance. The three unreleased future samples have official descriptions and list attention signals only; zero reviews do not establish zero sales. Confirmed low-score pain opportunities remain zero. No current TapTap substitute search was performed, so no uncontested-market claim is made.

Ten upstream observations

Visibility, game demand and development feasibility are assessed separately. Without normal demand comments and competitor checks, no certain hit forecast is offered.

New in comparable coverage

Heritage ceramics enters the observed Douyin leaders

New in the same observed top 50 at No. 2, 11.769 m displayed heat. The title establishes topic visibility, not the process, creator count or game demand.

Hypothesis: drag to shape, glaze, then reveal a finished object; promotional footage must match the actual playable result.

Official source

douyin / hot · 2702265 · 2026-10-19T19:04:16.255000+08:00

New in comparable coverage

Eighties anomaly fiction enters the AI-drama prefix

New in the AI-drama top 20 at 14, 55.08 m composite heat. The synopsis lists repairing a TV, painting, buying ice pops and choosing bulbs. New visibility is not a verified release or demand for an anomaly game.

Hypothesis: spot anachronisms in original period scenes, with rule-based choices and understandable feedback; do not copy the story or artwork.

Official source

hongguo / hot-ai-drama · 7695754334847388696 · 2026-10-19T19:05:43.950000+08:00

Interval rise

Cashback fiction rises within matching charts

Overall 16→11 and AI 5→3; the same series moves 58.77 m→60.15 m heat. Two placements of one work are not independent demand evidence. Its synopsis explicitly describes cashback and small-business saving.

Hypothesis: a short budget-purchase-reinvest loop using virtual currency; unlimited cashback could erase meaningful decisions.

Official source

hongguo / hot-drama · 7694648775943392280 · 2026-10-19T19:04:58.429000+08:00 · hongguo / hot-ai-drama · 7694648775943392280 · 2026-10-19T19:05:43.950000+08:00

New in comparable coverage

Face-reconstruction challenge enters the observed prefix

New in the observed Douyin 50 at 29, 7.771 m heat. Only the challenge title and metric are verified; rules, origin and participation remain unknown.

Hypothesis: memorize and place original cartoon facial features, then score positional error; avoid real-face assets and impersonation.

Official source

douyin / hot · 2702744 · 2026-10-19T19:04:16.255000+08:00

New in comparable coverage

Squishy-object transformations enter the chart

New in the observed Douyin 50 at 32, 7.736 m heat. No normal audience sample validates material feel, production steps or demand.

Hypothesis: press-and-release deformation with achievable shape tasks; tactile relief from H5 touch feedback needs testing.

Official source

douyin / hot · 2701893 · 2026-10-19T19:04:16.255000+08:00

Visible in both snapshots

Road survival gains places while heat slips

Overall 20→18 and comic 10→8, while 58.28 m→58.03 m composite heat. This is one propagation family; a higher rank is not a higher metric.

Hypothesis: fuel, supplies and route choices; retained as a persistent theme, not promoted from prior interest into a development recommendation.

Official source

hongguo / hot-drama · 7691938290202577944 · 2026-10-19T19:04:58.429000+08:00 · hongguo / hot-comic-drama · 7691938290202577944 · 2026-10-19T19:05:56.998000+08:00

Theme observation

Kungfu visibility diverges across platforms

Douyin 6→43 and 10.749m→7.689m; the same Bili video moves 4→10 while views rise 942 k→1.732 m. Metrics differ and repost linkage is unknown, so no combined trend or independent-creator claim follows.

Hypothesis: original timing and move chaining; live-action spectacle, content cost and input feel remain unverified.

Official source

douyin / hot · 2701384 · 2026-10-19T19:04:16.255000+08:00 · bilibili / popular/all · BV1MHJB63Emv · 2026-10-19T19:06:20.743000+08:00

Visible in both snapshots

Crayfish-catching videos accumulate views

The France video moves 6→5 and 245 k→545 k views; Finland 14→19 and 349 k→717 k. Two videos do not establish two independent demand sources; views are not summed.

Hypothesis: place traps, wait, collect and manage capacity; travel and personalities may explain the appeal instead.

Official source

bilibili / popular/all · BV18Bn36BE6S · 2026-10-19T19:06:20.743000+08:00 · bilibili / popular/all · BV1Yqn36uEAQ · 2026-10-19T19:06:20.743000+08:00

Still near the top

Treasure Basin retains first place as heat falls

Still No. 1 overall and in comics, with composite heat 90.14 m→83.70 m. Existing serialized narrative supply does not establish an uncontested gameplay niche.

Hypothesis: choices and risk around resource duplication; constraints and sinks are needed rather than unbounded number inflation.

Official source

hongguo / hot-drama · 7696437705822981182 · 2026-10-19T19:04:58.429000+08:00 · hongguo / hot-comic-drama · 7696437705822981182 · 2026-10-19T19:05:56.998000+08:00

Visible in both snapshots

Shaxian explanation continues without a new BV

The same BV1tyn36eEqP rises 93 k→206 k views and remains first in latest uploads. There are zero new uploads against 32 known BV IDs. Continuing views do not establish a new meme; comments were not sampled as demand evidence.

Context observation only; do not force a game concept without an original expression, audience motive and playable promise.

Official source

bilibili / gengbaike/latest · BV1tyn36eEqP · 2026-10-19T19:06:39.844000+08:00

Source alternatives

baidu · Fountain-pen writing and collecting

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

baidu / realtime · 年轻人又爱上钢笔了 · 2026-10-19T19:03:28.430000+08:00

baidu · Real-life cooperative-kitchen scene

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

baidu / realtime · 真人版“胡闹厨房” 还能火多久 · 2026-10-19T19:03:28.430000+08:00

weibo · Remote renovation and configuration

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

weibo / realtimehot · 女儿用拼多多给农村父母远程装修 · 2026-10-19T19:03:44.164000+08:00

weibo · A pet misunderstanding as narrative contrast

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

weibo / realtimehot · 狗狗误以为主人买了一捆揍它的棍子 · 2026-10-19T19:03:44.164000+08:00

douyin · Face-reconstruction challenge

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

douyin / hot · 2702744 · 2026-10-19T19:04:16.255000+08:00

douyin · Squishy transformations

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

douyin / hot · 2701893 · 2026-10-19T19:04:16.255000+08:00

bilibili · Immersive cooking presentation

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

bilibili / popular/all · BV1bEng6YEt5 · 2026-10-19T19:06:20.743000+08:00

bilibili · Instrument-toy interaction

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

bilibili / popular/all · BV19jnG6kEHT · 2026-10-19T19:06:20.743000+08:00

hongguo · Household-management narrative

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

hongguo / hot-drama · 7695347627382017048 · 2026-10-19T19:04:58.429000+08:00 · hongguo / hot-ai-drama · 7695347627382017048 · 2026-10-19T19:05:43.950000+08:00

hongguo · Guard-and-anomaly fiction

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

hongguo / hot-drama · 7694959546460015641 · 2026-10-19T19:04:58.429000+08:00 · hongguo / hot-comic-drama · 7694959546460015641 · 2026-10-19T19:05:56.998000+08:00

gengbaike · Continuing context for a known meme

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

bilibili / gengbaike/latest · BV1GGHj6REow · 2026-10-19T19:06:39.844000+08:00

gengbaike · Known Chinese-Dante upload

An observed topic alternative; matching-entrance comparisons are attached. Game demand, competitor searches and a reachable window remain unverified.

Official source

bilibili / gengbaike/latest · BV1cDpb6GENA · 2026-10-19T19:06:39.844000+08:00

fanqie · Cultivation family (morning reference)

The statistical date remains October 18; the 120 rows were not recollected. Morning timestamps are retained and no evening movement is inferred.

Official source

fanqie / 1_1_1140 · 7690038417727425598 · 2026-10-19T07:10:39.870000+08:00

fanqie · Journey-to-the-West theme (morning reference)

The statistical date remains October 18; the 120 rows were not recollected. Morning timestamps are retained and no evening movement is inferred.

Official source

fanqie / 1_1_1140 · 7687124176171174974 · 2026-10-19T07:10:39.870000+08:00

Source and evidence limits

TapTap, itch.io and Kuaishou were not requested because existing access stop conditions remain; current ranks, calendar and reviews are unknown. Steam’s bounded attention sample is not a site-wide date scan. Standard base-game regular CNY prices are unknown; USD prices do not qualify an RMB 60 recommendation. Team size, sales, downloads and current wishlist balances are unknown; Scam’s 600,000 is only an October 16 developer statement. No games, ads, controls or reported faults were tested. Official images were not obtained, so image slots are omitted. Of Gengbaike’s 14 candidates, 13 fall clearly inside the calendar dates; one September 19 boundary item lacks an exact timezone/time. This is not a complete monthly chart, and there are zero new uploads against 32 known BV IDs. Fanqie remains on the October 18 statistical date: 120 morning records, including 84 unknown titles, are historical references rather than fresh evening rows.