市场观察 / MARKET INTELLIGENCE2026.10.11 · 00:33 手动补采

H5 & MINI GAMES

研究附录 1 / Evidence appendix 1

报告日期:2026-10-11(北京时间)
实际采样 / Observed: 2026-10-11 00:40–02:33 BJT · Manual supplement · No game was run
当前游戏源:TapTap / itch.io / Steam · 未下载或运行游戏

本附录保留原始作品名与来源标题;译名、转述与分析分别标识。表格仅代表所列入口的实际有界覆盖。 / Original game and source titles are retained; translated labels, paraphrases and analysis are identified. Tables cover only the sampled entries.

明日方舟

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2019-04-30 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:36:44.757Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

截断简介给出人员雇佣与灾区救援的故事背景;本次捕获未把具体战斗操作核清。

The truncated description provides a recruitment and disaster-relief story premise; this capture does not establish the specific combat controls.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 12700000.0 · 下载 / Downloads: 34510000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.1 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 9。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

核心交互证据不足,当前无法给出负责任的实现范围或工时。

Core interaction evidence is insufficient to define a responsible implementation scope or effort estimate.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

伍六七:暗影交锋

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: UNKNOWN · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:38:24.930Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

官方动画IP衍生的2D横版冒险与道具派对竞技;简介截断,当前评论以期待评价为主。

An official animation-IP adaptation combining 2D side-scrolling adventure and item-based party competition. The description is truncated and sampled comments are expectation reviews.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 2490000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.3 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"EXPECTATION_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 0。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

原作品涉及较大内容量或受保护表达,素材授权、关卡/谱面与持续内容成本待核;完整作品规模不作为轻量目标。

The source involves substantial content or protected expression. Licensing, levels or charts and ongoing content costs are unverified; the full game is not a lightweight target.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

心动小镇

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2024-07-17 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:38:49.644Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

收集资源并装修建造,搭配钓鱼、烹饪、园艺等生活活动;简介截断,完整社交成本未核。

Gather resources and decorate or build, alongside fishing, cooking and gardening. The description is truncated; the full social-system cost is unverified.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 39760000.0 · 下载 / Downloads: 61960000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.6 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 4。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

霓虹深渊2

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-08 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:39:15.724Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

动作Roguelike续作,官方介绍多种武器操作与道具协同;商店宣传的移植体验未实测。

An action-roguelike sequel whose official text describes varied weapons and item synergies. The claimed port experience was not tested.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 170000.0 · 下载 / Downloads: 100000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 7.6 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 19, "EXPECTATION_REVIEW": 1};低星或不推荐观测 / Observed low-star or not-recommended: 7。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

吞噬进化论

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-01 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:41:42.059Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

操控生物吞食成长,收集基因、解锁物种与天赋并挑战首领;开发者公告另说明相邻基因格融合。

Control a creature that grows by eating, collect genes, unlock species and talents, and face bosses. A developer announcement also describes fusion between adjacent gene-grid slots.

详情热度 / Detail heat: 99000.0 · 关注 / Followers: 91000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.1 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 5。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

铸剑大师模拟器

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-06 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:42:04.935Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

以百日铸剑为目标,通过锤打制造不同剑型;具体输入判定与随机概率未从简介核清。

Work toward a hundred-day sword-forging goal by hammering different sword types. The description does not establish input timing rules or random probabilities.

详情热度 / Detail heat: 60000.0 · 关注 / Followers: 57000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 7.9 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 4。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

网约车:从一辆破车干到一百辆

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-09-29 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:42:25.454Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

限时选择订单,并在路线耗时、油费和过路费间取舍;后续扩展车队经营。简介后段截断。

Choose orders under a timer and trade route time against fuel and toll costs, then expand into fleet management. The later description is truncated.

详情热度 / Detail heat: 100000.0 · 关注 / Followers: 100000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.1 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 2。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

木筏漂流:开局一个海水过滤器

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-02 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:42:44.467Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

有趣在哪里 / Why it is interesting

打捞、制水和做饭逐步变成自动化生活,伙伴劳动再把设备资源与陪伴接在一起。

Salvaging, water-making and cooking grow into an automated way of life; companion work then connects machinery and resources with company.

为何现在 / Why now

当前页面有V4.16.3修复及V4.16.0伙伴说明,热度显示2.9万、关注2.7万。二十条正常样本同时包含内容认可与信息、启动及建造困惑。

The current page contains V4.16.3 fix notes and V4.16.0 companion notes, with rounded source displays of heat 29,000 and followers 27,000. Twenty normal sampled comments include appreciation of the content and confusion about information, starting and building.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

官方介绍打捞物资、制水、烹饪、设备维护和甲板扩建。伙伴工作会消耗口粮、原料与燃料;作者称完成奖励视频可开启部分劳动。广告频控、实际节奏与修复效果未测。

The official text describes salvaging, water-making, cooking, equipment maintenance and deck expansion. Companion work consumes food, materials and fuel; the author says a rewarded video unlocks some work. Ad frequency, pacing and fixes were not tested.

详情热度 / Detail heat: 29000.0 (rounded source display) · 关注 / Followers: 27000.0 (rounded source display) · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.4 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 5。样本不等于总体票比。 / A sample is not a population vote distribution.

玩家依据 / Player evidence

样本有人认可内容丰富和轻松主线。也有玩家说开局指引不清、物资信息混乱,另有开始无响应及建造不便报告,均未复现。

Some sampled players value the amount of content and relaxed main progression. Others report unclear opening guidance, confusing resource information, an unresponsive start and awkward building; none was reproduced.

反证与未知 / Counterevidence and unknowns

官方称修复设备未领取时无法继续的问题并补齐存档流程,属于作者更新声明;不能据此宣布全部启动或存档反馈已解决。

The author claims to fix continuing before claiming equipment and to improve save handling. These update statements do not establish that all startup or save complaints are resolved.

最小独立验证提案 / Smallest independently authored test

只保留一台净水器、两种可捞物资和一位按库存工作的助手,界面直接显示下一轮产出与消耗;观察玩家能否在缺水前调整分工,以及停止自动化后是否清楚原因。

Keep one purifier, two salvage materials and one helper whose work depends on stock. Display next-cycle production and consumption. Observe whether players reassign work before water runs out and understand why automation stops.

能力与成本约束 / Capabilities and cost constraints

核心成本是资源状态可视化、建造触控和可靠存档;先不做长篇故事、多层甲板或大量伙伴动画。工作室名不证明团队规模。

The main costs are resource-state visualization, touch building and reliable saves. Leave out long stories, multilevel decks and extensive companion animation. A studio name does not establish team size.

停止条件 / Stop conditions

若玩家仍把资源不足误判成Bug,或助手只增加等待而没有取舍,先停止扩设备和内容,检查反馈与劳动规则。

Stop expanding equipment and content if players still mistake missing resources for bugs, or the helper adds waiting without meaningful choices. Revisit feedback and work rules.

TapTap 替代核验 / TapTap substitute check

本机制未执行专门替代查询,最强替代品待核;未检索不能解释为不存在。 / This mechanism has no dedicated substitute search; the strongest substitute is unverified. Not searched does not mean absent.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

循环勇士

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-01 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:43:24.454Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

沿英雄的循环路径放置敌人、建筑与地形卡,获取装备并扩建营地;这是既有作品移植观察。

Place enemy, building and terrain cards along a hero’s looping path, obtain equipment and expand a camp. This is an observation of an established game adaptation.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 97000.0 · 下载 / Downloads: 79000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.7 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 19, "EXPECTATION_REVIEW": 1};低星或不推荐观测 / Observed low-star or not-recommended: 4。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

灵涌

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-04 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:43:58.846Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

把人物放入修仙沙盒后观察其自主成长、关系和势力变化;复杂涌现与模拟规模未实测。

Place characters in a cultivation-themed sandbox and observe autonomous growth, relationships and factions. Emergent behavior and simulation scale were not tested.

详情热度 / Detail heat: 26000.0 · 关注 / Followers: 25000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.5 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 0。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

物理/模拟/3D相关成本先落在输入稳定性、性能和可解释失败上;未测触屏兼容与内容规模。

Physics, simulation or 3D costs first concern stable input, performance and understandable failure. Touch compatibility and content scope remain untested.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

架空世界模拟器

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-09-30 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:44:24.877Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

简介只说明高自由度制图,具体编辑输入、反馈与目标仍未知。

The description states only free-form map creation; editing inputs, feedback and goals remain unknown.

详情热度 / Detail heat: 28000.0 · 关注 / Followers: 27000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.3 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 3。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

核心交互证据不足,当前无法给出负责任的实现范围或工时。

Core interaction evidence is insufficient to define a responsible implementation scope or effort estimate.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

全民列车求生:我的列车无限升级

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-04 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:44:56.189Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

简介只提供列车持续升级的起点,资源循环与实际操作证据不足。

The description provides only a premise of continually upgrading a train; resource loops and controls are insufficiently described.

详情热度 / Detail heat: 20000.0 · 关注 / Followers: 18000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.3 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 3。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

核心交互证据不足,当前无法给出负责任的实现范围或工时。

Core interaction evidence is insufficient to define a responsible implementation scope or effort estimate.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

昏君模拟器

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-09-29 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:45:12.950Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

文字选择推动宫廷关系与王朝状态,官方强调不同选择的后果;具体数值经济未核。

Text choices affect court relationships and the dynasty’s state. The developer emphasizes consequences, but the numeric economy is unverified.

详情热度 / Detail heat: 22000.0 · 关注 / Followers: 21000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.4 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 2。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

喵斯快跑

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2018-06-14 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:45:38.888Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

将跑酷动作与音乐节奏结合;受音乐、美术与既有作品表达约束,简介截断。

Combines runner actions with musical rhythm. Music, art and established-game expression constrain reuse; the description is truncated.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 6210000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.8 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 15。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

原作品涉及较大内容量或受保护表达,素材授权、关卡/谱面与持续内容成本待核;完整作品规模不作为轻量目标。

The source involves substantial content or protected expression. Licensing, levels or charts and ongoing content costs are unverified; the full game is not a lightweight target.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

火炬之光:无限

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2023-05-09 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:46:09.058Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

本次可用简介提取不足,具体循环保持UNKNOWN,不能从标题补写。

The available description extraction is insufficient. The loop remains UNKNOWN rather than being inferred from the title.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 7.3 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 9。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

核心交互证据不足,当前无法给出负责任的实现范围或工时。

Core interaction evidence is insufficient to define a responsible implementation scope or effort estimate.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

伯吉的温馨厨房

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-09-26 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:46:39.943Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

分步骤制作汉堡,并提供低频接单与番茄钟模式;物理厨房手感与移动适配未实测。

Prepare burgers through successive steps, with low-frequency orders and a Pomodoro mode. Kitchen physics and mobile adaptation were not tested.

详情热度 / Detail heat: 700000.0 · 关注 / Followers: 890000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.5 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 0。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

物理/模拟/3D相关成本先落在输入稳定性、性能和可解释失败上;未测触屏兼容与内容规模。

Physics, simulation or 3D costs first concern stable input, performance and understandable failure. Touch compatibility and content scope remain untested.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

我的世界:移动版

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2017-10-10 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:46:59.757Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

官方更新说明铜材工具、存储、伙伴与建造装饰;属于成熟IP更新,不能作为轻量新题材空白。

Official update notes describe copper tools, storage, companions and building decoration. This is an established-IP update, not evidence of an empty lightweight niche.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 40700000.0 · 下载 / Downloads: 70280000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 6.6 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 13。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

原作品涉及较大内容量或受保护表达,素材授权、关卡/谱面与持续内容成本待核;完整作品规模不作为轻量目标。

The source involves substantial content or protected expression. Licensing, levels or charts and ongoing content costs are unverified; the full game is not a lightweight target.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

单机推理杀

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-05-18 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:47:33.143Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

询问角色并交叉核对证词和行为记录,通过逻辑矛盾识别说谎者;单人推理结构可观察,内容量未知。

Question characters and cross-check statements and behavior to identify liars through contradictions. The solo deduction structure is observable; content volume is unknown.

详情热度 / Detail heat: 900000.0 · 关注 / Followers: 790000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.7 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 1。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

蛋仔派对

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2022-05-26 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:47:58.633Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

以跑跳滚动和物理碰撞完成多人派对关卡,另有外观与地图编辑;联网和内容规模不按单人轻量估算。

Run, jump, roll and collide through multiplayer party levels, with cosmetics and a map editor. Its networking and content scope are not assumed to be lightweight solo work.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 39380000.0 · 下载 / Downloads: 41150000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 7.8 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 7。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

公开描述包含联网/社交/排名或合作环节,服务器、状态同步和运营成本待核;可先隔离单机决策,不能照搬整套服务规模。

The description includes online, social, ranking or cooperative elements. Servers, synchronization and operating costs are unverified; isolate an offline decision before assuming the service scope.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

Phigros

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2019-08-31 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:48:39.337Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

四类音符配合移动判定线组成节奏玩法;曲库、谱面与资产许可成本单列。

Four note types interact with moving judgment lines in a rhythm game. Music, charting and asset-licensing costs remain separate constraints.

详情热度 / Detail heat: 56180000.0 · 关注 / Followers: 19070000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.5 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 2。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

原作品涉及较大内容量或受保护表达,素材授权、关卡/谱面与持续内容成本待核;完整作品规模不作为轻量目标。

The source involves substantial content or protected expression. Licensing, levels or charts and ongoing content costs are unverified; the full game is not a lightweight target.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

原神

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2020-09-25 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:49:15.724Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

截断简介呈现开放世界旅行、同伴与元素题材;成熟IP及大型内容规模不作为轻量实现候选。

The truncated description presents open-world travel, companions and elemental themes. An established IP and large content scope exclude it as a lightweight implementation candidate.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 39210000.0 · 下载 / Downloads: 93520000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 7.9 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 8。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

原作品涉及较大内容量或受保护表达,素材授权、关卡/谱面与持续内容成本待核;完整作品规模不作为轻量目标。

The source involves substantial content or protected expression. Licensing, levels or charts and ongoing content costs are unverified; the full game is not a lightweight target.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

燕云十六声

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2025-01-09 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:49:40.480Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

开放世界中探索地宫并学习多种武器与武学;大规模地图与文化资产成本未验证可独立承担。

Explore an open world and dungeons while learning weapons and martial arts. The large map and cultural-asset scope is not verified as independently manageable.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 10770000.0 · 下载 / Downloads: 15720000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 7.2 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 10。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

原作品涉及较大内容量或受保护表达,素材授权、关卡/谱面与持续内容成本待核;完整作品规模不作为轻量目标。

The source involves substantial content or protected expression. Licensing, levels or charts and ongoing content costs are unverified; the full game is not a lightweight target.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

织梦森林

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-02-13 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:50:19.273Z

页面状态 / Source page status: UNKNOWN;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

种植浇灌、收集花卉并制作插花和装扮花坊,结合好友互助;长期社交与内容成本未测。

Plant and water flowers, collect varieties, arrange bouquets and decorate a flower shop, with friend assistance. Long-term social and content costs were not measured.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 320000.0 · 下载 / Downloads: 560000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 7.8 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 1。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

Double Alpha

steam · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 海外发行窗口与自主机制 / Overseas release-window mechanism study

来源显示日期 / Source-displayed date: 2026 年 10 月 9 日 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:09:32.487Z

页面状态 / Source page status: 抢先体验,商店标签 / Early Access store label;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

路线规划与限时得分的3D竞技模拟;官方自述一人工作室,在线计分依赖服务器。每日杯是后续计划,非当前已上线功能。

Plan routes and score under time pressure in a 3D competitive simulation. The developer describes a one-person studio and server-backed online scores; daily cups are a future plan.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

公开描述包含联网/社交/排名或合作环节,服务器、状态同步和运营成本待核;可先隔离单机决策,不能照搬整套服务规模。

The description includes online, social, ranking or cooperative elements. Servers, synchronization and operating costs are unverified; isolate an offline decision before assuming the service scope.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

Rage Mountain Rally

steam · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 海外发行窗口与自主机制 / Overseas release-window mechanism study

来源显示日期 / Source-displayed date: 2026 年 10 月 9 日 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:09:58.368Z

页面状态 / Source page status: 可购买,完整发行状态未核 / Purchase available; full release unverified;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

有趣在哪里 / Why it is interesting

开车到终点还不够,独立球体也得一起到达:一个额外目标就能让熟悉的移动产生失误、补救和重试。

Driving to the finish is not enough: a separate ball must arrive too. One extra objective can turn familiar movement into mistakes, recovery and retries.

为何现在 / Why now

商店显示10月9日发行,位于本期近期发现窗口;日期时区未知,也未取得商店玩家评论。它适合作为机制观察,不足以证明发行成功。

The store displays an October 9 release date within this report’s recent discovery window. The date’s timezone is unknown and no store user reviews were observed. It supports a mechanism observation, not a claim of launch success.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

官方描述物理车辆与球体、山路障碍、检查点、快速重置和最好用时挑战;这些都未实际试玩。

The official description lists vehicle-and-ball physics, mountain obstacles, checkpoints, quick resets and personal-best completion times. None was playtested.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

玩家依据 / Player evidence

未观察到商店玩家评论;商店内的开发者选用测试者引语不当独立正常评论。

No store user reviews were observed. A playtester quote selected for the store description is not treated as an independent normal-review sample.

反证与未知 / Counterevidence and unknowns

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

最小独立验证提案 / Smallest independently authored test

抽出一个自有2D坡道和一个会滚动的货物,保留短检查点与即时重来;观察失误能否归因、重试路线是否变化,并比较只到达终点与同时护送货物两种目标。

Extract the abstract idea into an original 2D slope and one rolling cargo object, with short checkpoints and instant restart. Observe whether failures are understandable and retry routes change; compare reaching the finish alone with escorting the cargo too.

能力与成本约束 / Capabilities and cost constraints

需要稳定物理、相机与触屏操控;完整3D大山、复杂障碍和美术不纳入轻量假设。TMAC Game Studios只是公开开发商名,团队规模UNKNOWN。

The test needs stable physics, camera handling and touch controls. A full 3D mountain, complex obstacles and its art scope are outside the lightweight hypothesis. TMAC Game Studios is a public developer name; team size is UNKNOWN.

停止条件 / Stop conditions

若多数失败来自碰撞不稳定或镜头遮挡,先停止加关卡;若快速重置仍不能降低挫败感,就不继续以这一控制组合做短局原型。

Stop adding levels if most failures come from unstable collisions or camera obstruction. If quick restarts do not reduce frustration, do not continue this control combination as a short-run prototype.

TapTap 替代核验 / TapTap substitute check

本机制未执行专门替代查询,最强替代品待核;未检索不能解释为不存在。 / This mechanism has no dedicated substitute search; the strongest substitute is unverified. Not searched does not mean absent.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

SPACE JK

steam · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 海外发行窗口与自主机制 / Overseas release-window mechanism study

来源显示日期 / Source-displayed date: 2026 年 10 月 9 日 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:10:18.269Z

页面状态 / Source page status: 免费游玩,商店标签 / Free-to-play store label;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

住民每日产出贴纸,结合房间布置、收集和玩家交换。官方明确已有浏览器版,并要求账号及联网。

Residents produce stickers daily, combining room decoration, collecting and player trading. The official text states that a browser version already exists and requires an account and connection.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 1;角色 / Roles: {"PUBLIC_USER_REVIEW": 1};低星或不推荐观测 / Observed low-star or not-recommended: 1。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

公开描述包含联网/社交/排名或合作环节,服务器、状态同步和运营成本待核;可先隔离单机决策,不能照搬整套服务规模。

The description includes online, social, ranking or cooperative elements. Servers, synchronization and operating costs are unverified; isolate an offline decision before assuming the service scope.

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

Not an NPC Game

steam · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 海外发行窗口与自主机制 / Overseas release-window mechanism study

来源显示日期 / Source-displayed date: 2026 年 10 月 13 日 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:52:32.157Z

页面状态 / Source page status: 尚未发行,预计日期 / Unreleased; expected date;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

竞技场生存中利用中立怪物与阻挡走位牵制对手;地图元素位置变化,含排位模式。

Survive in an arena by using neutral creatures and blocking movement to pressure opponents, with changing map-element positions and ranked play.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

公开描述包含联网/社交/排名或合作环节,服务器、状态同步和运营成本待核;可先隔离单机决策,不能照搬整套服务规模。

The description includes online, social, ranking or cooperative elements. Servers, synchronization and operating costs are unverified; isolate an offline decision before assuming the service scope.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

Deep Dish Dungeon

steam · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 海外发行窗口与自主机制 / Overseas release-window mechanism study

来源显示日期 / Source-displayed date: 2026 年 10 月 13 日 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:52:51.862Z

页面状态 / Source page status: 尚未发行,预计日期 / Unreleased; expected date;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

探索地城采集资源,回营制作工具及料理提升属性;单人或最多三人合作,完整3D冒险的制作量未验证适合轻量复刻。

Explore dungeons for resources, then craft tools and meals at camp to improve stats. Solo or up-to-three-player co-op is described; a full 3D adventure is not assumed lightweight.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

公开描述包含联网/社交/排名或合作环节,服务器、状态同步和运营成本待核;可先隔离单机决策,不能照搬整套服务规模。

The description includes online, social, ranking or cooperative elements. Servers, synchronization and operating costs are unverified; isolate an offline decision before assuming the service scope.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

Ember District

steam · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 海外发行窗口与自主机制 / Overseas release-window mechanism study

来源显示日期 / Source-displayed date: 2026 年 10 月 13 日 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:53:11.741Z

页面状态 / Source page status: 尚未发行,预计日期 / Unreleased; expected date;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

扑克牌型成长与肉鸽构筑结合,局内牌型培养、局外强化,装备与增益组合应对首领词缀。

Combine poker-hand progression with roguelike builds, using in-run hand development, outside-run upgrades, equipment and buffs against boss modifiers.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

Battle Healer Hildegard

itch · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: UNKNOWN · 发布元数据 / Published metadata UTC: 2026-09-30T13:47:00Z · 更新元数据 / Updated metadata UTC: 2026-10-09T17:55:00Z · 采样 / Observed UTC: 2026-10-10T17:53:27.630Z

页面状态 / Source page status: Prototype;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

有趣在哪里 / Why it is interesting

把救援和照顾放在动作游戏的中心:移动、选目标和关门都关系到谁能活下来。

Rescue and care drive the action: movement, target choice and gate timing all affect who survives.

为何现在 / Why now

HTML5原型页面显示10月9日更新,本轮评论同时出现对概念的认可与施法反馈困惑,适合研究新手如何读懂目标。

The HTML5 prototype page displays an October 9 update. The sampled thread pairs appreciation of its concept with confusion about spell feedback, making goal readability a useful question now.

平台标签 / Platform label: HTML5 · 原平台评分 / Native platform rating: Rated 4.4 out of 5 stars (19 total ratings );不是TapTap正式评分门槛。 / Not a TapTap rating-gate value.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

WASD移动,鼠标选择施法位置并按住施法;治疗骑士、救村民,获得金币后购买骑士并升级城堡。靠近城门按住空格切换阶段;升级时选择法术,官方列出3、6、9级解锁新法术。

Move with WASD, aim with the mouse and hold to cast. Heal knights and rescue villagers; coins fund knights and keep upgrades. Holding Space near the gate changes phases. Level-ups offer spell choices, with new spells listed at levels 3, 6 and 9.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 10;角色 / Roles: {"PLAYER_FEEDBACK": 5, "AUTHOR_REPLY": 4, "PROMOTIONAL_SERVICE_PITCH": 1};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

玩家依据 / Player evidence

正常样本中有玩家表示理解开局后觉得有趣;另一条赞赏玩法,同时要求取消蓄力和高亮实际受影响角色。

One sampled player found it fun after understanding the opening. Another praised the gameplay while asking for charge cancellation and highlights on affected characters.

反证与未知 / Counterevidence and unknowns

另有卡住、刷新后进度重置和无法运行的报告,均未复现。关于无法救下所有村民,作者说明当前设计做不到并考虑改目标措辞;这是作者说明,不是独立玩家验证。

Other sampled messages report freezing, progress lost after refreshing, and failure to run; none was reproduced. The author says saving every villager is currently impossible and considers revising the goal wording. That is an author explanation, not independent verification.

最小独立验证提案 / Smallest independently authored test

只做一张自有2D场地、治疗动作与可开关的安全门,去掉城堡养成;对比有无命中高亮与可取消蓄力,观察玩家能否预测施法结果并说明关门的得失。

Use one original 2D arena, a healing action and a closable safety gate, leaving out keep progression. Compare visible hit highlights and cancellable charging against the simpler version; observe whether players predict spell results and explain the trade-off in closing the gate.

能力与成本约束 / Capabilities and cost constraints

需要清楚的触屏瞄准反馈、少量角色寻路与状态保存;角色、动画和法术全部自有。没有团队规模证据,不把现有原型认定为单人可复制的制作量。

The test needs clear touch-target feedback, a small amount of pathfinding and state persistence, with original characters, animation and spells. Team size is unverified, so the existing prototype is not evidence of a solo-replicable production scope.

停止条件 / Stop conditions

目标高亮后仍普遍无法解释治疗结果,或关门只造成惩罚感而无可理解取舍,就先停止扩内容;若必须依赖大量角色动画才有趣,停止按轻量H5方案推进。

Stop adding content if target highlights still leave healing outcomes unclear, or if gate timing feels punitive without an understandable choice. Stop treating it as a lightweight H5 direction if enjoyment requires a large animation roster.

TapTap 替代核验 / TapTap substitute check

奶妈的日常已在官方描述中确认以治疗四队友为主操作,是本轮最贴近的局部替代;Tap当前只有关注入口,可玩状态未知,城门/村民时机未确认。火线救援队是灭火白盒演示,仅场景相邻。

The official description of 奶妈的日常 confirms healing four teammates as the main action, the closest partial substitute in this bounded check. Its TapTap page offers only following, so current playability is unknown; the gate-and-villager timing loop is unverified. 火线救援队 is a firefighting white-box demo with only adjacent scene relevance.

查询 / Queries: 治疗 塔防 | 救援 守城 | 奶妈;入口:游戏、页面默认顺序、每词前10、未加平台筛选;未到搜索结尾。 / Games category, default displayed order, first ten per term, no platform filter; search end not reached.

治疗 塔防 · 2026-10-10T18:29:50.310Z · 10 cards

实际查询入口 / Actual query URL

救援 守城 · 2026-10-10T18:31:00.446Z · 10 cards

实际查询入口 / Actual query URL

奶妈 · 2026-10-10T18:31:11.162Z · 10 cards

实际查询入口 / Actual query URL

奶妈的日常与无限升级的简介在本次页面采样中截断;匹配仅据已见维度,未读完整说明、未试玩。

The captured introductions for 奶妈的日常 and 无限升级 are truncated. Matching uses only the visible dimensions; complete descriptions were not read and neither game was playtested.

替代原名 / Substitute title详情采样UTC / Detail observed UTC局部匹配 / Partial match原页面阶段 / Source phase
奶妈的日常2026-10-10T18:32:47.554Z治疗主操作局部替代 / Partial healer-control substitute目录条目/关注;当前可玩状态未核实
火线救援队2026-10-10T18:33:10.424Z相邻题材演示,完整匹配未核 / Adjacent demo; full match unverified测试 / TapTap PC端试玩DEMO(未启动)

可追溯样本 / Traceable sample

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

失敗的祈蓮離開族群

itch · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: UNKNOWN · 发布元数据 / Published metadata UTC: 2026-10-10T16:53:00Z · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T17:54:04.614Z

页面状态 / Source page status: Released;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

平台标签 / Platform label: HTML5 · 原平台评分 / Native platform rating: UNKNOWN;不是TapTap正式评分门槛。 / Not a TapTap rating-gate value.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

页面仅有一句主题说明,未提供足够可核实的机制证据;未运行游戏。

The page offers only a brief theme statement, leaving the actual mechanics insufficiently documented. The game was not run.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

核心交互证据不足,当前无法给出负责任的实现范围或工时。

Core interaction evidence is insufficient to define a responsible implementation scope or effort estimate.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

Time Survivor

itch · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: UNKNOWN · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: 2026-10-10T14:39:00Z · 采样 / Observed UTC: 2026-10-10T17:54:21.454Z

页面状态 / Source page status: In development;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

有趣在哪里 / Why it is interesting

成长并非单向变强:部分升级提高收益,也把敌人推向更危险的一侧。

Progression is not one-way power growth: some upgrades increase gains while making enemies more dangerous.

为何现在 / Why now

本轮页面显示10月10日更新,旧开发日志与98天前评论表明它并非本日首发;可关注近期反馈中的信号可读性。

The page shows an October 10 update. Older devlogs and a 98-day-old comment show this is not a new release today; the recent feedback makes signal readability worth examining.

平台标签 / Platform label: HTML5 · 原平台评分 / Native platform rating: Rated 4.6 out of 5 stars (95 total ratings );不是TapTap正式评分门槛。 / Not a TapTap rating-gate value.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

收集资源并投入升级树,部分升级加快进度也增强敌人;官方另列无尽Beta和三个逐步变难的首领挑战。

Collect resources and invest in an upgrade tree. Some upgrades accelerate progression while strengthening enemies. The developer also lists an endless beta and three increasingly difficult boss challenges.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 10;角色 / Roles: {"PROMOTIONAL_SERVICE_PITCH": 1, "PLAYER_FEEDBACK": 5, "AUTHOR_REPLY": 4};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

玩家依据 / Player evidence

样本中一位玩家称高难首领有挑战也有趣,另一个讨论串集中在黑屏仍可移动、心跳声的倒计时含义等信息传达。

One sampled player describes the difficult bosses as challenging and fun. Other sampled discussion concerns movement during a black screen and whether a heartbeat signals remaining time or damage.

反证与未知 / Counterevidence and unknowns

98天前的玩家进度变慢抱怨不能作为当前普遍痛点:同一玩家Josegamer2639在后续回复自我修正,表示改回一分钟后进度恢复。开发者随后只是追问。额外上下文不增加正常前10样本分母。

The 98-day-old complaint about slow progression cannot establish a widespread current problem. The same player, Josegamer2639, later corrected it and said progression recovered after returning to one minute. The developer then asked a follow-up question. This extra context does not enlarge the normal first-ten sample.

最小独立验证提案 / Smallest independently authored test

一张自有短局地图、两种升级、一个敌人压力参数,先用预览明确展示双方变化;观察玩家能否解释升级代价、主动推迟一次升级,以及失败后是否愿意换策略重来。

Use one original short-run arena, two upgrade options and one enemy-pressure parameter. Preview both sides of each change. Observe whether players can explain the cost, deliberately defer an upgrade and retry with a different strategy after failure.

能力与成本约束 / Capabilities and cost constraints

主要成本在数值调试、移动端反馈和升级因果提示;先不做完整技能树、联机或长线内容。团队规模与具体商业表现未知。

The main costs are balance iteration, mobile feedback and clear cause-and-effect cues. Leave out a full skill tree, multiplayer and long-form content at first. Team size and commercial performance are unknown.

停止条件 / Stop conditions

若最优解始终是无脑点升级,或玩家只能把变难理解成惩罚,则停止扩树,先检验代价是否真的产生选择。

If buying every upgrade is always best, or players read the added difficulty only as punishment, stop expanding the tree and test whether the cost creates a meaningful choice.

TapTap 替代核验 / TapTap substitute check

暗黑刷宝增量幸存者证实战斗掉落、装备与挂机生产,是生存增量的局部替代;无限升级展示更高关卡敌潮。两者都未证实购买升级本身同时加强敌方,不能据此声称没有同构替代或蓝海。

暗黑刷宝增量幸存者 confirms combat drops, equipment and idle production, making it a partial survival-incremental substitute. 无限升级 describes stronger enemy waves at later stages. Neither establishes that buying an upgrade itself strengthens enemies; this bounded result cannot establish absence of equivalent substitutes or an open market.

查询 / Queries: Time Survivor | 幸存者 增量 | 升级 敌人;入口:游戏、页面默认顺序、每词前10、未加平台筛选;未到搜索结尾。 / Games category, default displayed order, first ten per term, no platform filter; search end not reached.

Time Survivor · 2026-10-10T18:31:30.798Z · 10 cards

实际查询入口 / Actual query URL

幸存者 增量 · 2026-10-10T18:31:44.391Z · 10 cards

实际查询入口 / Actual query URL

升级 敌人 · 2026-10-10T18:32:00.544Z · 10 cards

实际查询入口 / Actual query URL

奶妈的日常与无限升级的简介在本次页面采样中截断;匹配仅据已见维度,未读完整说明、未试玩。

The captured introductions for 奶妈的日常 and 无限升级 are truncated. Matching uses only the visible dimensions; complete descriptions were not read and neither game was playtested.

替代原名 / Substitute title详情采样UTC / Detail observed UTC局部匹配 / Partial match原页面阶段 / Source phase
暗黑刷宝增量幸存者2026-10-10T18:33:17.420Z生存增量局部替代 / Partial survival-incremental substitute测试 / TapTap PC端试玩DEMO(未启动)
无限升级2026-10-10T18:33:24.295Z成长与难度局部替代 / Partial progression-difficulty substitute测试 / 官方试玩入口(未启动)

可追溯样本 / Traceable sample

额外上下文,不增加分母 / Extra context outside the normal denominator额外上下文,不增加分母 / Extra context outside the normal denominator

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

桥梁工程师:传送门

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-04 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:10:37.138Z

页面状态 / Source page status: 付费购买;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

在物理关卡中搭建桥梁等通路,配合传送装置让车辆越过障碍抵达终点;带有既有知名作品授权元素,不能当原创题材空白。

Build physical routes and use portals to move vehicles past obstacles. The description includes licensed elements of an established game; it is not evidence of an original empty niche.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 94000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.3 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

原作品涉及较大内容量或受保护表达,素材授权、关卡/谱面与持续内容成本待核;完整作品规模不作为轻量目标。

The source involves substantial content or protected expression. Licensing, levels or charts and ongoing content costs are unverified; the full game is not a lightweight target.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

抽卡塔防:从小骑士抽到龙帝

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-04 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:10:46.062Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

召唤与合并单位守住城墙,战斗中反复选强化词条;页面明确提供以激励视频换取全部候选强化的选项。

Summon and merge units to defend a wall, then choose combat upgrades. The page explicitly offers rewarded video in exchange for all candidate upgrades.

详情热度 / Detail heat: 12000.0 · 关注 / Followers: 12000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.5 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

TRS铁路模拟器

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-05 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:10:50.272Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

管理列车牵引、制动、信号与限速,争取准点停车;另有线路编辑及社区地图功能。

Manage train traction, braking, signals and speed limits to stop on schedule; route editing and community maps add content scope.

详情热度 / Detail heat: 22000.0 · 关注 / Followers: 22000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.9 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

物理/模拟/3D相关成本先落在输入稳定性、性能和可解释失败上;未测触屏兼容与内容规模。

Physics, simulation or 3D costs first concern stable input, performance and understandable failure. Touch compatibility and content scope remain untested.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

问鼎2027

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-05 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:10:53.075Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

以文字回合呈现篮球教练经营,涉及选人、训练、恢复、阵容与临场战术。

Manage a basketball team through text turns covering recruitment, training, recovery, lineups and match tactics.

详情热度 / Detail heat: 470.0 · 关注 / Followers: 596.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 7.6 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

炼蛊天下

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-06 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:06.383Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

培育自动战斗单位并配置阵位,经营资源设施推进关卡,含离线收益与可选激励视频。

Raise auto-battling units, arrange positions and run resource buildings to progress through stages, with offline gains and optional rewarded video.

详情热度 / Detail heat: 78.0 · 关注 / Followers: 104.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: -- · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

丛林守望者

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-06 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:13.737Z

页面状态 / Source page status: 可下载;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

配置角色阵容后自动作战,结合技能连携、角色养成与多线剧情。

Arrange a character team for automatic combat, combining skill links, character progression and branching story content.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 7749.0 · 下载 / Downloads: 7683.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.2 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

方阵英雄

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-07 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:17.447Z

页面状态 / Source page status: 可下载;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

随机地图与敌潮中的防御构筑,组合防御设施、角色、装备和局内能力。

Build defenses against enemy waves on random maps, combining structures, characters, equipment and run-specific abilities.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 16000.0 · 下载 / Downloads: 17000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.6 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

二手车翻新

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-07 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:19.633Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

分工序修复旧车、验收结算利润,再投资工具及助手;页面说明工作可离线推进。

Repair used cars through stages, settle profits and reinvest in tools and assistants. The page states work can continue offline.

详情热度 / Detail heat: 286.0 · 关注 / Followers: 477.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: -- · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

有活儿 : OFFER手到擒来!

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-08 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:29.882Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

有趣在哪里 / Why it is interesting

把找工作做成有限手牌和资金之间的取舍,玩家每次继续寻找都要付出可见代价。

Job hunting becomes a choice between limited cards and funds, with a visible cost to continuing the search.

为何现在 / Why now

日历选样发现,页面显示10月8日上线、测试阶段;首发身份和来源时区未核。热度179只是当前展示值,尚无足够玩家证据。

Discovered through the calendar sample, the page shows October 8 and a test stage. First-release status and source timezone are unverified. The displayed heat value of 179 is not sufficient player evidence.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

官方简介把简历格、面试手牌、报价、谈判与剩余资金连在一起。介绍有截断,完整结局和数值经济未知。

The official description connects résumé slots, interview cards, offers, negotiation and remaining funds. It is truncated; the complete ending structure and numeric economy are unknown.

详情热度 / Detail heat: 179.0 · 关注 / Followers: 409.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: -- · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

玩家依据 / Player evidence

页面显示3条评价,本轮未采该作品的正常评论,玩家需求待核。

The page displays 3 reviews, but this game’s normal comments were not sampled. Player demand remains unverified.

反证与未知 / Counterevidence and unknowns

题材与就业新闻的字面关联不能证明传播带来游戏需求。角色、剧情及界面表达须自有,也不能把模拟结果当求职建议。

A lexical link to employment news does not establish game demand driven by publicity. Characters, story and interface expression must be original; simulated outcomes are not career advice.

最小独立验证提案 / Smallest independently authored test

只做三个职位、两类面试卡和一条可见预算,让玩家选择接受、谈价或再找一次;观察其能否解释放弃某个更高报价的理由,以及资金压力是否形成多种可行选择。

Use just three fictional jobs, two interview-card types and a visible budget. Let players accept, negotiate or search again. Observe whether they can explain rejecting a higher offer and whether budget pressure creates several viable choices.

能力与成本约束 / Capabilities and cost constraints

需要清晰的卡牌交互、数值反馈与少量分支文案,先不做长篇人物线。真实团队规模与实现成本未知;轻量可行性是待测方案。

The test needs clear card interaction, numeric feedback and a small amount of branching text. Leave out long character arcs. Actual team size and production cost are unknown; lightweight feasibility is a hypothesis.

停止条件 / Stop conditions

若选择始终由单一最高数值决定,或预算只迫使重复刷局,就停止扩内容,先重做信息与代价。

Stop adding content if choices always reduce to the highest number or the budget merely forces repetitive runs; revise information and costs first.

TapTap 替代核验 / TapTap substitute check

本机制未执行专门替代查询,最强替代品待核;未检索不能解释为不存在。 / This mechanism has no dedicated substitute search; the strongest substitute is unverified. Not searched does not mean absent.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

方块连连消 2048

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-08 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:32.492Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

向小棋盘拖入数字块,以相邻同值合并触发连锁;无空间且无法合并则结束,含激励视频续局。

Drag numbered tiles into a small grid and merge adjacent equal values into chains. The run ends without space or merges; rewarded continuation is described.

详情热度 / Detail heat: 42.0 · 关注 / Followers: 44.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: -- · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

代号:坎农

taptap · 参照作品,IP或规模需排除 / Reference only: IP or larger scope · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: UNKNOWN · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:41.272Z

页面状态 / Source page status: 预约;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

既有IP角色的像素农场预约产品,包含种植、饲养、角色入驻及社交组织,当前未验证可玩。

A reservation-stage pixel farming product tied to an existing IP, with crops, animals, character residents and social groups. Playability was not verified.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 2263.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.7 · 期待值 / Expectation: 9.7

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

公开描述包含联网/社交/排名或合作环节,服务器、状态同步和运营成本待核;可先隔离单机决策,不能照搬整套服务规模。

The description includes online, social, ranking or cooperative elements. Servers, synchronization and operating costs are unverified; isolate an offline decision before assuming the service scope.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

多米诺的子弹工厂

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-09 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:46.273Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

搭建子弹生产线与加成设施迎战;作者建议电脑端,披露代码及部分资产使用AI。

Build ammunition production lines and support structures for combat. The author recommends desktop play and discloses AI use in code and some assets.

详情热度 / Detail heat: 8893.0 · 关注 / Followers: 7881.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.1 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

极境:垂钓者

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: UNKNOWN · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:56.958Z

页面状态 / Source page status: 预约;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

多人拟真垂钓预约产品,以控竿、收线与鱼群环境行为为核心,并有图鉴和纪录;制作规模未验证适合轻量复刻。

A reservation-stage multiplayer fishing product centered on rod handling, reeling and environmental fish behavior, with collections and records. Lightweight production feasibility is unverified.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 10000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.0 · 期待值 / Expectation: 9.0

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

公开描述包含联网/社交/排名或合作环节,服务器、状态同步和运营成本待核;可先隔离单机决策,不能照搬整套服务规模。

The description includes online, social, ranking or cooperative elements. Servers, synchronization and operating costs are unverified; isolate an offline decision before assuming the service scope.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

九万亩

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-10 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:11:59.681Z

页面状态 / Source page status: 可下载;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

扩张领土和资源、建设城市军队并处理玩家间竞争与合作,页面同时宣传回合自走棋机制;未试玩核验。

Expand territory and resources, build cities and armies, and manage competition or cooperation with other players. The page also advertises turn-based auto-chess elements; none was playtested.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: 56000.0 · 下载 / Downloads: 18000.0 · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.2 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

公开描述包含联网/社交/排名或合作环节,服务器、状态同步和运营成本待核;可先隔离单机决策,不能照搬整套服务规模。

The description includes online, social, ranking or cooperative elements. Servers, synchronization and operating costs are unverified; isolate an offline decision before assuming the service scope.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

我有一家服装店

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-07 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:12:06.701Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

经营服装店,按顾客偏好选货搭配并议价;挑战模式还需平衡成本、营收与贷款。

Run a clothing shop by choosing and matching stock to customer preferences and negotiating prices. A challenge mode adds costs, revenue and loans.

详情热度 / Detail heat: 8195.0 · 关注 / Followers: 7924.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.9 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

开坛十里香:我家酒窖埋了一百年

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-05 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:12:09.105Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

制作、封存和陈酿酒品,以时间推进和开坛反馈表现品质变化;简介部分折叠未展开。

Make, seal and age drinks, using elapsed time and unsealing feedback to express quality changes. Part of the description remains folded.

详情热度 / Detail heat: 3942.0 · 关注 / Followers: 3670.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.0 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

地球Online

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-06 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:12:17.458Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

以随机出生和人生事件选择平衡多项状态,结束后回顾档案并尝试新起点。

Balance several character states through random birth conditions and life-event choices, then review a completed life and try a new start.

详情热度 / Detail heat: 3307.0 · 关注 / Followers: 3161.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.4 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

经纪公司模拟器

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-01 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:12:19.405Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

签约和培养艺人,安排工作与争取奖项,再扩大经纪公司。

Sign and develop entertainers, arrange jobs and pursue awards, then expand an agency.

详情热度 / Detail heat: 5610.0 · 关注 / Followers: 5227.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.9 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

爬上解压塔

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-05 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:12:26.000Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

攀爬过程中以不同材质音效提供舒缓反馈;更深层关卡或决策结构未从页面确认。

Climbing uses material-specific sounds for soothing feedback. Deeper level or decision structures were not established from the page.

详情热度 / Detail heat: 4335.0 · 关注 / Followers: 4215.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 7.3 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

核心交互证据不足,当前无法给出负责任的实现范围或工时。

Core interaction evidence is insufficient to define a responsible implementation scope or effort estimate.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

我是伪人:同化世界

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-07 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:12:29.236Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

身份潜伏与区域扩张策略,管理暴露风险、资源和调查压力,并以小队组合推进案件。

Combine concealed identity and territorial strategy, managing exposure, resources and investigation pressure while advancing cases with team combinations.

详情热度 / Detail heat: 7024.0 · 关注 / Followers: 6527.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 8.7 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

异常校园模拟器

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-02 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:12:31.782Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

通过模拟手机交互推进校园悬疑故事,在有限行动、线索和身心状态间权衡;选择影响角色结局。

Advance a campus mystery through a simulated phone, balancing limited actions, clues and physical or mental states. Choices affect character endings.

详情热度 / Detail heat: 26000.0 · 关注 / Followers: 24000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.9 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 20;角色 / Roles: {"PUBLIC_USER_REVIEW": 20};低星或不推荐观测 / Observed low-star or not-recommended: 3。样本不等于总体票比。 / A sample is not a population vote distribution.

用户报告Mac显示问题(50686794),同页作者说明仅开放Windows且未上传Mac版,并询问下载来源。对话框卡住(50688995)作者仍询问复现场景。两者均未独立复现,不确证兼容性Bug。

A user reports a Mac display issue (50686794); the author says only Windows is offered, no Mac version was uploaded, and asks where it was downloaded. For a stuck dialogue box (50688995), the author asks for reproduction details. Neither was independently reproduced, so a compatibility bug is not established.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

可追溯样本 / Traceable sample

玩家报告与作者回复 / User report and author reply玩家报告与作者回复 / User report and author reply

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

增量牧场

taptap · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 日常机制灵感 / Everyday mechanic inspiration

来源显示日期 / Source-displayed date: 2026-10-04 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:12:38.136Z

页面状态 / Source page status: 测试;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

收集动物产物卖给商人,再投资升级和扩建牧场,形成经营与增量循环。

Collect animal products, sell them to a merchant, and reinvest in upgrades and ranch expansion to form an incremental management loop.

详情热度 / Detail heat: 17000.0 · 关注 / Followers: 17000.0 · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: 9.3 · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

本卡基于页面与有限样本;未观察到的机制、玩家需求和生产成本继续未知。

This card rests on pages and a bounded sample. Unobserved mechanics, demand and production costs remain unknown.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

Bone Idle

steam · 机制灵感,机会未确认 / Mechanism inspiration; opportunity unconfirmed · 海外发行窗口与自主机制 / Overseas release-window mechanism study

来源显示日期 / Source-displayed date: 2026 年 10 月 16 日 · 发布元数据 / Published metadata UTC: UNKNOWN · 更新元数据 / Updated metadata UTC: UNKNOWN · 采样 / Observed UTC: 2026-10-10T18:12:53.781Z

页面状态 / Source page status: 未发售 / 预计发行日期;首次发行、北京时间日期归属和团队规模未确认。 / First release, BJT window membership and team size are unverified.

官方描述的机制,原创转述 / Officially described mechanism, original paraphrase

点击采集资源并雇工自动生产,投资机器和岛屿发展;关卡守卫及重置仪式提供长期升级,页面说明有限离线收益。

Click to gather resources, hire workers to automate production and invest in machines and islands. Guardians and reset rituals provide longer-term upgrades; the page describes limited offline gains.

详情热度 / Detail heat: UNKNOWN · 关注 / Followers: UNKNOWN · 下载 / Downloads: UNKNOWN · 正式评分 / Verified score: UNKNOWN · 裸评分展示 / Untyped rating display: UNKNOWN · 期待值 / Expectation: UNKNOWN

本轮来源记录 / Source records: 0;角色 / Roles: {};低星或不推荐观测 / Observed low-star or not-recommended: UNKNOWN。样本不等于总体票比。 / A sample is not a population vote distribution.

10月16日为预计发行,尚未发售;一条鉴赏家内容不属于玩家商店评价。

October 16 is an expected release date; the game is not yet released. One curator item is not a player store review.

可先隔离公开描述的一次决策研究反馈;具体美术、数值、文案、存档及触屏成本未知,不据此认定单人可完成整作。

One described decision can be isolated to study feedback. Art, balancing, text, saves and touch costs are unknown; this does not establish solo feasibility for the full game.

全部为页面与样本研究,未试玩;独立提案不复制代码、角色、美术、文本或关卡表达。 / Page-and-sample research only; not playtested. Proposed tests do not copy code, characters, art, text or level expression.

热门榜 / TapTap

2026-10-10T17:18:39.307Z · https://www.taptap.cn/top/download · 按最近下载热度计算 · 每 20 分钟更新

本次 / current 与旧位次 / prior position 仅为两个有限快照参照;严格涨幅、热度增长均UNKNOWN。裸评分类型未抽到,不是详情正式评分。 / Positions are descriptive snapshot references, not approved growth measures. Rating subtype is unverified.

位次 / Pos.原名与ID / Original name, ID裸评分 / Untyped rating旧位次 / Prior pos.
1明日方舟
70253
8.11
2Phigros
165287
9.53
3我的世界:移动版
43639
6.65
4伯吉的温馨厨房
882850
9.56
5霓虹深渊2
751308
7.62
6铸剑大师模拟器
961780
7.94
7绝区零
234493
6.719
8原神
168332
7.910
9吞噬进化论
950164
9.19
10网约车:从一辆破车干到一百辆
948470
9.18
11心动小镇
45213
8.615
12蛋仔派对
206776
7.817
13伊莫
748031
7.211
14追迹迷城
716987
9.440
15光·遇
62448
7.913
16超自然行动组
714123
7.130
17鸣潮
234280
7.114
18多米诺的子弹工厂
956393
9.1UNKNOWN
19泰拉瑞亚
194610
8.916
20公路之王
932417
9.418
21崩坏:星穹铁道
224267
7.423
22Phigrim(TapTap测试版)
241790
8.042
23异环
714119
7.125
24三角洲行动
330259
5.627
25木筏漂流:开局一个海水过滤器
956085
8.421
26燕云十六声
239372
7.224
27远星
719988
8.2UNKNOWN
28香肠派对
58881
8.632
29前哨站4
799294
8.822
30灵涌
954103
9.520
31九万亩
715863
8.290
32深鸢
582728
5.57
33杖剑传说
717836
8.612
34王者荣耀
2301
5.037
35初音未来:缤纷舞台
223265
7.854
36人生模拟器
933254
8.728
37点外卖模拟器
941192
7.349
38苍翼:混沌效应
233514
9.131
39第五人格
49995
7.245
40元气骑士
34751
8.635
41废土搜打撤
928383
9.229
42喵斯快跑
60809
8.836
43我有一家服装店
962572
8.963
44植物大战僵尸2
54031
6.239
45明日方舟:终末地
232326
6.134
46我在废土整理超市
931333
7.443
47可口的比萨
7698
7.360
48无畏契约:源能行动
722210
7.764
49重返未来:1999
221062
7.352
50TapAim
815993
7.374
51拆无主快递拆出一个亿
948274
8.747
52TRS铁路模拟器
958286
8.938
53地城狩猎
860527
8.672
54全民造堡,只有我能吞
942047
7.126
55百世家族·轮回修仙
880247
7.588
56练枪皇帝
171957
7.4UNKNOWN
57单机推理杀
838479
9.746
58艾希
11190
9.741
59阴阳师
12492
7.4UNKNOWN
60我本布衣:世家录
799054
8.056
61华强北收机王:从负债柜台到数码首富
937605
8.833
62再玩亿关
247977
9.270
63大富翁之后宫大乱斗
940612
9.151
64全民列车求生:我的列车无限升级
958853
8.366
65诡世:你的星座决定你的异能
903194
9.355
66诡秘之主
281223
6.961
67妖灵
927543
9.891
68全国开店
951298
7.7UNKNOWN
69地铁跑酷
4
6.950
70中式八球
903928
9.244
71沙盒风云-随机大乱斗
943760
7.771
72织梦森林
810170
7.8UNKNOWN
73逐鹿十三州
919382
8.984
74暴富推币机
934278
8.157
75米加小镇世界
278604
7.6UNKNOWN
76志愿填报师:这分数我能捡个漏
960706
8.853
77我是伪人:同化世界
962291
8.778
78幻境转生
902510
9.5UNKNOWN
79天才交易员
946837
9.4UNKNOWN
80王者万象棋
243110
6.569
81增量牧场
959305
9.362
82包租公
936375
8.3UNKNOWN
83无限合成进化系统
848359
6.5UNKNOWN
84重回70:猎户赶山模拟器
948923
8.282
85金铲铲之战
176937
6.468
86球球旅行记
726060
7.589
87守卫地球
886285
7.580
88留学人生模拟器
965411
8.6UNKNOWN
89云海问道-果位修仙
908301
9.273
90ASMR解压跑酷
950039
8.7UNKNOWN
91想养什么自己画
941582
9.6UNKNOWN
92财富磨坊
922540
9.087
93一针一线绣江南
953017
9.581
94黑洞增量
915677
8.699
95天机六爻
861470
9.377
96超级收纳馆2
397030
4.5UNKNOWN
97手办模特
712249
8.4UNKNOWN
98异常校园模拟器
951335
9.976
99皇上只看我的画
962243
8.483
100我独自生活
656640
9.079

预约榜 / TapTap

2026-10-10T17:19:16.714Z · https://www.taptap.cn/top/reserve · 按最近预约热度计算 · 每 20 分钟更新

本次 / current 与旧位次 / prior position 仅为两个有限快照参照;严格涨幅、热度增长均UNKNOWN。裸评分类型未抽到,不是详情正式评分。 / Positions are descriptive snapshot references, not approved growth measures. Rating subtype is unverified.

位次 / Pos.原名与ID / Original name, ID裸评分 / Untyped rating旧位次 / Prior pos.
1伍六七:暗影交锋
730107
9.34
2绿梦:时空之声
237561
9.02
3极限战场
944749
8.71
4极境:垂钓者
949370
9.1UNKNOWN
5星途天城
893924
8.23
6远星
719988
8.215
7蓝色星原:旅谣
593829
8.55
8白银之城
754910
8.67
9七界梦谭
611414
9.16
10拳皇·命运
868037
8.210
11篮球少女:飞跃巅峰
741112
9.013
12艾希:续
952273
9.98
13星布谷地
776320
8.212
14失落城堡2
711779
8.311
15我叫MT:崛起
903352
7.69
16小苔屋
799445
9.916
17针影裁梦
935712
暂无评分18
18粒粒的小人国
772909
9.417
19无限大
383874
8.320
20纵横修仙界
860511
9.019
21英雄请出战
778776
7.814
22异人之下
730674
7.722
23龙岛异兽起源
805993
8.826
24拉尼亚
836285
9.630
25星眠
839063
9.325
26元夜十二谈
808743
9.127
27剑侠世界4:无限
762823
8.323
28崩坏:因缘精灵
753921
8.232
29代号:新生(TapTap测试版)
826592
8.633
30渊环
759959
8.429
31对峙:交锋时刻
880259
9.234
32俱乐大玩家
915968
7.031
33集合!浆果镇
839552
8.841
34甄嬛传
793980
8.236
35三国志:王道天下
824115
8.835
36望月
386208
8.839
37应征入伍
876286
8.838
38失乐枷锁
882858
8.437
39芙娅之魂
737243
8.045
40追逐卡蕾多
738083
7.550
41剑隐侠踪录
798735
8.944
42镇魂街王者归来
792753
9.143
43江湖我最牛
906651
8.954
44代号:坎农
951636
9.721
45美职篮奇迹梦之队
895389
8.128
46苏丹的游戏
866366
9.146
47猛兽派对
200818
8.648
48舒舒服服小岛时光
729276
9.552
49三国杀·烽烟策
900687
8.742
50米塔
738556
9.347
51森盒
777514
9.286
52时之铃
481530
9.4UNKNOWN
53魔法星座
937341
暂无评分55
54秩序:新曙光
242783
8.551
55幻想九霄
849399
8.749
56饼干人联盟
773516
8.960
57现代战线
904054
9.853
58小猫咪大城市
742050
8.765
59深渊之歌
759590
8.759
60美食大冒险之横扫天下
889834
7.0UNKNOWN
61愤怒的小鸟:经典归来
35
8.758
62武道风云
312927
7.567
63代号:神不言
849146
8.957
64梦境行者
854934
8.875
65新大奉打更人
838811
9.156
66末世流浪车队
941754
9.580
67诡影藏锋
874444
9.162
68全植英雄:对决
451379
9.064
69奇遇动物城
904033
1061
70少女前线:蓝蝶契约
851753
8.666
71暮色大师
876252
9.281
72中世纪之战
893315
9.676
73破晓之前
835638
5.972
74代号:梦核(TapTap测试版)
817406
8.382
75诡秘之主:愚者
865791
9.474
76外婆的手账本
871924
8.268
77归环
731238
8.079
78方舟:生存进化
133568
7.6UNKNOWN
79可口的咖啡
741827
8.587
80我的勇者2
764632
8.170
81现代坦克
908860
8.2UNKNOWN
82代号:云端
837288
7.6UNKNOWN
83猫仙札
909952
8.371
84PuffPals: Island Skies
233809
8.9UNKNOWN
85代号:暗火
824682
8.798
86龙族:最后的旅行
769559
8.1UNKNOWN
87魔法奇录
911296
7.392
88梦幻诸石官方版
823768
9.363
89修仙时代
231977
8.973
90我叫MT:传说
890357
7.591
91代号莲
809354
9.390
92凯蒂猫梦想商店
789293
9.394
93弹弹小队
937158
9.189
94蜡笔小新之小帮手大作战
724400
7.9UNKNOWN
95纸房子
776263
8.7UNKNOWN
96王国保卫战6
892823
5.678
97小小英杰:合战天下
864394
6.9UNKNOWN
98三国志霸王崛起
868031
8.883
99云海寻仙记
739285
9.369
100一起开超市
931606
暂无评分UNKNOWN

热玩榜 / TapTap

2026-10-10T17:19:55.700Z · https://www.taptap.cn/top/played · 按最近游戏时长热度计算 · 每 1 小时更新

本次 / current 与旧位次 / prior position 仅为两个有限快照参照;严格涨幅、热度增长均UNKNOWN。裸评分类型未抽到,不是详情正式评分。 / Positions are descriptive snapshot references, not approved growth measures. Rating subtype is unverified.

位次 / Pos.原名与ID / Original name, ID裸评分 / Untyped rating旧位次 / Prior pos.
1心动小镇
45213
8.61
2我的世界:移动版
43639
6.62
3Phigros
165287
9.53
4初音未来:缤纷舞台
223265
7.84
5原神
168332
7.95
6蛋仔派对
206776
7.86
7植物大战僵尸2
54031
6.27
8潜水员戴夫
720041
8.89
9我的休闲时光
242251
8.98
10以闪亮之名
218210
9.210
11王者荣耀
2301
5.013
12崩坏:星穹铁道
224267
7.412
13伯吉的温馨厨房
882850
9.511
14最强蜗牛
187376
6.016
15重返未来:1999
221062
7.314
16三角洲行动
330259
5.615
17伊莫
748031
7.217
18球球旅行记
726060
7.518
19迷雾大陆
635596
6.719
20霓虹深渊2
751308
7.630
21鸣潮
234280
7.120
22杖剑传说
717836
8.621
23鬼谷八荒
700558
8.622
24明日方舟
70253
8.126
25明日方舟:终末地
232326
6.124
26异环
714119
7.123
27铃兰之剑:为这和平的世界
209866
7.925
28追迹迷城
716987
9.428
29火影忍者
2247
5.927
30夜幕之下
746164
7.229
31龙族:卡塞尔之门
382099
7.131
32我在废土整理超市
931333
7.432
33苍翼:混沌效应
233514
9.134
34绝区零
234493
6.735
35米加小镇世界
278604
7.633
36循环勇士
731113
8.736
37一念逍遥
159465
6.837
38江南百景图
179371
6.438
39吉星派对
524022
7.039
40火炬之光:无限
172664
7.343
41洛克王国:世界
188212
7.341
42鹅鸭杀
258720
7.142
43泰拉瑞亚
194610
8.940
44如鸢
239090
6.444
45魂坠深境
760944
8.745
46诡秘之主
281223
6.946
47前哨站4
799294
8.852
48无限升级
241449
7.951
49TapAim
815993
7.347
50伊瑟
236627
7.750
51滚动的天空
2334
7.649
52光·遇
62448
7.948
53名将杀
737825
8.454
54金铲铲之战
176937
6.457
55再玩亿关
247977
9.253
56弈仙牌
249107
8.256
57我的勇者
77796
8.455
58梦幻消除战
747820
7.060
59奥比岛:梦想国度
88544
7.559
60Phigrim(TapTap测试版)
241790
8.058
61崩坏3
10056
6.661
62瞬搭
712212
7.062
63燕云十六声
239372
7.263
64逐鹿
228044
7.566
65超自然行动组
714123
7.164
66土豆兄弟
256335
6.665
67航海王热血航线
195514
7.067
68选技大乱斗
352408
8.069
69无限暖暖
247283
6.670
70异象回声
234968
8.371
71九万亩
715863
8.274
72第五人格
49995
7.268
73遗弃之地
753196
4.872
74橡子屋
197206
8.980
75出发吧麦芬
222034
7.477
76奥术扳机
761143
8.475
77和平精英
70056
7.173
78我要当老祖
751029
7.676
79绯月絮语
774186
8.278
80王者万象棋
243110
6.581
81蜘蛛纸牌(TapTap测试版)
235102
7.682
82英雄联盟手游
176911
6.286
83999秒!幸存者
825852
9.183
84前线模拟战
753312
9.279
85未定事件簿
172095
7.584
86凹凸世界:彩虹收藏家
749006
8.287
87无猜扫雷(TapTap测试版)
235099
8.890
88战双帕弥什
130651
8.185
89境·界 刀鸣
374914
8.591
90修仙家族模拟器
226797
8.588
91宗师之上
774700
7.394
92可口的比萨
7698
7.392
93蔚蓝档案
316964
8.689
94我本布衣:世家录
799054
8.093
95我独自生活
656640
9.095
96卡拉彼丘
201685
8.496
97恋与深空
201633
2.499
98闪耀吧!噜咪
784122
7.697
99决胜巅峰
381321
6.0UNKNOWN
100暗区突围
221322
7.198