2026-10-31 / Daily game research
Two growth-tier crossings; Rip It! now purchasable | Oct 31 morning
Two TapTap games crossed 3,000 near-day heat growth. Rip It! became purchasable between two official store observations.
Sources and sampling notes
857 radar rows; 23 new qualifying windows; Steam purchase-state reread; bounded source coverage.
Original tags: 日报 · TapTap · Steam · 新游雷达 · 网络热点
Two watched games move above the 3,000 near-day growth tier
对对碰直播间 rose from 827 to 4,839 heat (+4,012), while 我在清迈开民宿 rose from 1,553 to 4,895 (+3,342). The intervals span 23.758–23.759 hours, from October 30 at 00:59 to October 31 at 00:44–00:45 China time. Both moved from the prior focused-watch tier into this window’s breakout-candidate tier. This is a heat-growth classification—not new players or accelerating growth.
Rip It! moves from an unlock countdown to a purchase option
Rip It! Card Collector displayed purchase and Add to Cart controls at 07:24 China time on October 31. At 19:34 on October 30, the prior reading still showed it as unreleased with an estimated one-hour unlock countdown. Purchase availability therefore changed between those observations; the exact launch minute is not established. Its official loop is opening packs, selling duplicates, filling a collection and progressing into automation. The current aggregate rating is Mixed (166 reviews), not a claim that those reviews were individually examined.
Evidence record
857 radar rows; 23 new qualifying windows; Steam purchase-state reread; bounded source coverage.