H5 GAME RESEARCH2026-10-14 · MORNING

GAME MARKET

October 14 morning: chart changes and release windows

Asia/Shanghai · See the full report for actual observation times

This report separates comparable chart movement, newly observed catalogue entries and release status; metrics are never added across platforms.

Steam release windows

For the October 14 Beijing report, the past window is September 30–October 13 and the future window October 15–21, with October 14 separate. The past catalogue uses release-date order; the future catalogue uses Relevance. Locally ordered dates do not establish complete future coverage. A displayed date hit is kept separate from verified release status.

Observed coverage and denominators

Requests began at 07:00:00.034 Beijing time; the final request started at 07:24:05.668 and its response arrived at 07:24:08.523. Evidence froze at 07:28:05. Steam yielded 1,500 catalogue positions and 1,499 unique app IDs. The recent branch has 1,000 records dated October 2–13, leaving September 30 and October 1 uncovered. The future branch has 500 positions and 499 unique IDs: 370 rows representing 369 IDs fall in October 15–21, while 82 October 14 records are separate. Relevance ordering makes this a limited prefix. App 4500460 appears at future positions 398 and 401; original positions are retained alongside deduplicated records. All eight detail reads succeeded, with three normal recent reviews read; seven games explicitly displayed no reviews.

The seven non-game sources yielded 423 observed records: Baidu 50 ranked topics plus one pinned item; Weibo 50 ranked plus three unranked items; Bilibili 20 Popular cards, with no new batch after normal scrolling; Douyin 50 ranked plus one pinned; Fanqie 120 entries across 12 categories under four chart types; Hongguo 80 entries across four charts; and Kuaishou 47 ranked topics plus one pinned item across eight pages, with page eight empty. Pinned, promotional and unranked entries remain separate. TapTap and itch.io were not requested under their current access guards; current origin status was not tested.

Detail statuses this period

Distinctive new release · store date October 13, purchasable this morning

Grandma’s Last Stand: an auto-shooting kitchen defence

Belle’s Labs sets its survival shooter in a grandmother’s kitchen. Players move and dodge while she fires automatically, then choose random attack, health or experience upgrades. The developer lists over 15 upgrades, three unlockable weapons, five rat types, bosses every five waves and roughly 10–20-minute runs. Household objects make the premise immediately readable.

Official store · Belle's Labs

Upcoming release · official planned date

Serious Bara: capybara water-channel puzzles planned for October 15

Emmington Entertainment combines flow puzzles with hot springs and time travel. Draw channels between matching spring stones, then work around gates, pressure plates and bridges. The developer says puzzles allow repeated redrawing without lives, ads or time pressure, and advertises more than 600 missions and 2,500 maps. The interesting question is how each obstacle renews the same connecting action.

Official store · Emmington Entertainment

Release watch

ARENA UNLEASHED: ammunition and weapon combinations, planned for October 15

BRAVENOW GAMES presents unforgiving top-down combat built around weapon combinations, deflection, invisibility and quick successive waves. The useful design question is the few seconds between waves: ammunition left over from one encounter shapes the next decision.

Official store · BRAVENOW GAMES

Planned for October 15 · existing demo entry

Thalia: combos, spells and progression, with an existing demo

Dream Stories links action runs to progression through spells, relics and companions. Its description lists up to 16 spells and 30 relics. This morning the store still showed a planned October 15 release and an existing demo entry, making it a useful release watch for combo-driven repeat runs.

Official store · Dream Stories

Early-access follow-up · three normal recent reviews

CyberSprawl: Survivors: extract the equipment, or risk another reward?

It links automatic attacks and weapon builds to extraction: death loses newly carried equipment and part of the run’s payout, while extraction secures gear for later attempts. All three normal recent reviews read this morning recommended it. One explicitly praised the choice to leave with a valuable find or risk more, but that review disclosed a free copy. This is a small, specific feedback sample.

Official store · CyberSprawl Studios

Later future-window sample · planned early access

象棋三国志: early access planned for October 19, with an existing demo

Developer 超级鸽 combines Chinese-chess movement with unit skills and tactical advances. Defeating enemies earns merit for recruitment and rank progression. The store lists single-player, online PvP and online co-op, with an existing demo entry.

Official store · 超级鸽

Topic changes and statistical dates

The baselines are the October 13 regular evening report and the October 14 03:00 specialty sample; intraday changes are not daily growth. Hongguo comparisons use the same chart and series ID; Fanqie comparisons require the same chart, category and statistical day. Kuaishou uses only the common observed prefix. Bilibili popular-list positions and Steam catalogue positions are not demand rankings.

Changes not calculated

TapTap and itch.io remained stopped under their current source guards. Historical charts or mechanics cannot become fresh morning changes. Steam wishlists, sales, downloads and team sizes are unknown. Store date labels are retained; uncertain time-zone boundaries are not forced into actual-release counts. No game, demo, download or advertisement was launched.