市场观察 / MARKET INTELLIGENCE2026.10.11 · Daily edition

H5 & MINI GAMES

October 11 Morning Report: Fleet Dispatch, Tutorials in 吞噬进化论 and Repair Profits

Report date: 2026-10-11 (Asia/Shanghai)
Source observations: 2026-10-11T00:04:28.465Z to 2026-10-11T01:41:37.983Z UTC; Beijing time 2026-10-11T08:04:28.465+08:00 to 2026-10-11T09:41:37.983+08:00. Publication dates without source timezone remain unverified.
Current game sources: TapTap / itch.io / Steam · Games were not downloaded or run

Today’s judgment

On October 11, 2026, from 08:04 to 09:41 Beijing time, this edition read TapTap and Steam; itch.io collection stopped at a security challenge after entry cards were captured. 网约车’s reviews disagree about what remains after automation. 吞噬进化论’s sample includes both tutorial-damage reports and improvement after an update. Repair-profit cues in 二手车翻新, SPACE JK’s first sticker and Galdr Inkblade’s word rewards extend the question: can a player understand the return from one action?

网约车:从一辆破车干到一百辆: Which decisions survive automation?

It is 4th on New with displayed heat around 100,000, and the page still labels it a test. The 20 normal latest reviews preserve three reactions: tense fares and fleet building are appealing, later repetition can be tiring, and some players enjoy rising numbers after automation. The proposed original dispatch board starts with three manual orders, then automates ordinary work while retaining one consequential risk/efficiency allocation. Ask whether players can explain their choices. Add no further systems if allocation only interrupts them. Stage and audience differences may explain the disagreement; it does not mean players generally dislike automation. No dedicated substitute search was run, so no blue-ocean claim follows.

Original source · Full evidence card and sample scope

Player review · Player review · Player review · Player review · Player review

吞噬进化论: Should the tutorial protect the player while they read?

It is 2nd on New with displayed heat around 100,000. Among 20 normal latest reviews, some enjoy a completed build while others report tutorial damage or unreadable danger. The evidence also includes an October 9 update passage praising new guidance and smaller targets; a high-star review can still complain about repetition after a build forms. An original-shape trial would include only the first consumption and one adjacent combination, comparing paused instruction with a safe tutorial area. First ask users to explain the rules. Stop expanding content if protection removes tension without reducing misunderstanding. Version and skill may affect the reports; no universal bug was reproduced. A comparable prior heat value is unknown, so heat growth is not calculated. Substitutes were not specifically searched.

Original source · Full evidence card and sample scope

Player review · Player review · Player review · Player review · Player review

二手车翻新: Can the player distinguish recovered cost from profit?

The October 7 calendar says launch while the detail page still says test. Displayed heat is 288, follows 478 and the rating is unknown. The official description connects repair, stage choices, material guidance, delivery and tool reinvestment. This raises a question about whether visible repair explains economic returns. The page shows 1 review, but this edition did not sample the game’s normal comments, so effective feedback is not established. An original-graphics trial would use one workbench, three stages and one delivery, explicitly showing materials, recovered cost and net profit. Add no vehicles if holding the control is just waiting or profit remains unclear. Host-collection metadata cannot supply the child game’s developer, date or scale. Alternatives are unverified, and low heat does not imply an empty market.

Original source · Full evidence card and sample scope

SPACE JK: How does the first care action become the first album sticker?

The store lists October 9. The developer connects room decoration, resident care, daily stickers and albums or exchanges, and says a browser version carries the same account’s progress. These are not findings from play. There is only 1 normal recent review across all languages: the same person finds it cute but does not recommend it, mentioning bugs, tutorial confusion and a mismatch with personal preferences. This cannot establish a widespread problem. A proposed offline room, one care action and three original stickers would compare stepwise prompts with a single explanation screen. Do not expand if first collection still needs verbal explanation or appeal relies on extensive art and online social features. 我的贴纸小屋 and 装扮小屋 are observed partial alternatives; full care-to-sticker-album equivalence remains unknown.

Original source · Full evidence card and sample scope

Player review

Galdr Inkblade: Can reward conditions make a short word a good choice?

At observation, the store showed planned October 13 Early Access and said it was not yet released. Letter cards form combat words. The developer describes core combat as playable but acknowledges later repetition; multilingual dictionaries and online PvP remain plans. No store-player reviews were observed. One curator item is not a player review, and the demo was neither downloaded nor played. A proposed three-turn trial uses a rights-cleared small word list to compare length rewards with short-word or word-class bonuses, recording explained strategies, dead hands and dictionary disputes. Stop expansion if the longest word still dominates or word-list work exceeds the small trial. 拼字群英传 is a Chinese-character resource-strategy neighbor, while 诗词拼字大赛 is not lexical combat. A direct substitute remains UNKNOWN.

Original source · Full evidence card and sample scope

Regular ranking cards

The New-list comparison runs from October 10 at 17:20:46.470 UTC to October 11 at 00:07:02.576 UTC, an interval of 6 h 46 m 16.106 s. The Android entry, visible guest UI and Top100 prefix match; server-side personalization is unknown. The table shows interval rank changes, not daily growth, added downloads or demand.

榜 / Board#作品 / Game页面数值 / Display
热门榜1明日方舟8.1
热门榜2Phigros9.5
热门榜3我的世界:移动版6.6
热门榜4伯吉的温馨厨房9.5
热门榜5霓虹深渊27.7
热门榜6铸剑大师模拟器7.9
热门榜7原神7.9
热门榜8绝区零6.7
热门榜9吞噬进化论9.1
热门榜10网约车:从一辆破车干到一百辆9.1
新品榜1霓虹深渊27.7
新品榜2吞噬进化论9.1
新品榜3铸剑大师模拟器7.9
新品榜4网约车:从一辆破车干到一百辆9.1
新品榜5木筏漂流:开局一个海水过滤器8.4
新品榜6灵涌9.5
新品榜7循环勇士8.7
新品榜8全民列车求生:我的列车无限升级8.3
新品榜9架空世界模拟器8.3
新品榜10昏君模拟器8.4

Changes within the same prefix

Newly seen in this prefix: 蜕皮成龙 #90; 汉阙:天命召贤 #97. Absence from the earlier Top100 does not establish a first release; exits are limited to this prefix too.

TapTap 新品榜原入口 / Original New-list entry

Exited this prefix: 高三教不好被迫回家继承亿万家产 (947902, 79→outside the Top100); 词条突变 (958093, 100→outside the Top100). This establishes absence from the current prefix, not delisting.

Seven-day calendar opportunities

The October 4–10 display-date window contains 1337 events, grouped into 1302 date/game pairs. Each day's expanded count matches its declared count. The table retains the two preselected items per date; complete events are in the appendices. Launch, reservation, test and update events do not jointly establish first full release. Host-app Android dates do not determine a child game's age D.

日期 / Date作品 / Game事件 / Event已标明类型的数值 / Typed value
2026-10-04桥梁工程师:传送门首发评分 / score 9.3
2026-10-04抽卡塔防:从小骑士抽到龙帝首发评分 / score 9.5
2026-10-05TRS铁路模拟器首发评分 / score 8.9
2026-10-05问鼎2027首发评分 / score 7.6
2026-10-06炼蛊天下首发未知 / Unknown
2026-10-06丛林守望者首发评分 / score 9.2
2026-10-07方阵英雄首发评分 / score 9.6
2026-10-07二手车翻新首发未知 / Unknown
2026-10-08有活儿 : OFFER手到擒来!首发未知 / Unknown
2026-10-08方块连连消 2048首发未知 / Unknown
2026-10-09代号:坎农新游预约期待 / expectation 9.7
2026-10-09多米诺的子弹工厂首发评分 / score 9.2
2026-10-10极境:垂钓者新游预约期待 / expectation 9.1
2026-10-10九万亩首发评分 / score 8.2
Daily mechanism observation

二手车翻新

An October 7 calendar launch entry, still labeled test, with displayed heat 288 and no verified rating. Repairs visibly change the vehicle; delivery separates recovered cost from net profit. Test three stages on one screen and ask users to explain earnings. Do not add vehicles if holding merely creates waiting. Player response and substitutes remain unverified. Official-description evidence is moderate.

Observed UTC: 2026-10-11T01:06:54.733Z

Full evidence cardAll1,170 candidates, including unknown and unattempted records

Player evidence and next steps

Steam release phases and mechanism samples

Overseas sources are separate. Steam's target recent window is September 27–October 10, with October 11 separate and October 12–18 upcoming. The current regional guest storefront is Games-only with language/OS content filters removed. The release-date-sorted recent queue uses its 1,000-row budget but reaches only September 30, missing September 27–29. The future queue remains relevance-sorted: its 500 rows contain 466 unique display-date window hits, 13 today and 19 outside, plus two repeated observations. These are display-date buckets, not a global release catalogue or verified Beijing-time boundary.

作品 / Game页面日期 / Display date阶段 / Phase评论边界 / Review scope
Double Alpha2026 年 10 月 9 日已进入EA / Released in EA本次未观测公开商店玩家评论 / No store-player comment observed
Rage Mountain Rally2026 年 10 月 9 日商店可获取,具体发行阶段未进一步核 / Store available; stage unverified本次未观测公开商店玩家评论 / No store-player comment observed
SPACE JK2026 年 10 月 9 日商店可获取,具体发行阶段未进一步核 / Store available; stage unverified1条近期,全语言 / 1 recent, all languages
Nursing Home Simulator2026 年 10 月 13 日预计EA,尚未发售 / Planned EA; unreleased本次未观测公开商店玩家评论 / No store-player comment observed
Race on Stream!2026 年 10 月 13 日预计发行,未发售 / Planned, unreleased本次未观测公开商店玩家评论 / No store-player comment observed
Galdr Inkblade2026 年 10 月 13 日预计EA,尚未发售 / Planned EA; unreleased本次未观测公开商店玩家评论 / No store-player comment observed
Snow War2026-10-03正式版,已有EA历史 / Full release after EA2条4月EA旧评 / 2 historical April EA reviews
Ducking Grenades2026-10-16预计发行,未发售 / Planned, unreleased本次未观测公开商店玩家评论 / No store-player comment observed
日期 / Date队列 / Queue去重应用 / Unique apps覆盖 / Scope
2026-09-27近期 / Recent0未触达该日 / Date not reached
2026-09-28近期 / Recent0未触达该日 / Date not reached
2026-09-29近期 / Recent0未触达该日 / Date not reached
2026-09-30近期 / Recent105显示日期,有界 / Display-date, limited
2026-10-01近期 / Recent129显示日期,有界 / Display-date, limited
2026-10-02近期 / Recent90显示日期,有界 / Display-date, limited
2026-10-03近期 / Recent34显示日期,有界 / Display-date, limited
2026-10-04近期 / Recent41显示日期,有界 / Display-date, limited
2026-10-05近期 / Recent77显示日期,有界 / Display-date, limited
2026-10-06近期 / Recent72显示日期,有界 / Display-date, limited
2026-10-07近期 / Recent108显示日期,有界 / Display-date, limited
2026-10-08近期 / Recent151显示日期,有界 / Display-date, limited
2026-10-09近期 / Recent156显示日期,有界 / Display-date, limited
2026-10-10近期 / Recent36显示日期,有界 / Display-date, limited
2026-10-11未来 / Upcoming13今天另列 / Today, separate
2026-10-12未来 / Upcoming86显示日期,有界 / Display-date, limited
2026-10-13未来 / Upcoming83显示日期,有界 / Display-date, limited
2026-10-14未来 / Upcoming81显示日期,有界 / Display-date, limited
2026-10-15未来 / Upcoming117显示日期,有界 / Display-date, limited
2026-10-16未来 / Upcoming88显示日期,有界 / Display-date, limited
2026-10-17未来 / Upcoming1显示日期,有界 / Display-date, limited
2026-10-18未来 / Upcoming10显示日期,有界 / Display-date, limited
2026-10-19未来 / Upcoming19窗口外 / Outside window

Actual itch.io catalogue boundary

itch.io contributes ten HTML5 cards each from New & Popular and Most Recent. The source stopped when the Puzzle entry displayed a security check, leaving current details, normal comments and gameplay unverified. First seen is not a release date; cross-entry popularity and unsupported changes are not calculated.

itch.io HTML5 New & Popular

Two groups use three exact terms each and the first 10 Games results per term: 60 cards and 60 distinct IDs, none in the original 1,170-market pool. The functional-alternative set remains separate. Searches use normal visible order from 01:36:58.537 to 01:38:57.769 UTC, with four official details read through 01:41:37.983. SPACE JK has sticker-placement and match-3 reward-to-decoration partial alternatives. Galdr has a character-token strategy neighbor; poetry-memory progression is excluded as a direct combat equivalent. No new comments or playtests were added, and limited search does not establish a blue ocean.

Six original query entries, times and all 60 alternativesEvery detail sample and mechanism reading

Sources and gaps

This edition captures 24 TapTap boards, 600 rows and 375 distinct games. Only the same-entry New Top100 has an explicitly recorded comparable observation interval. Unsupported changes on other boards are not calculated. Positions, rating displays, downloads/purchases and heat remain separate.

Complete deduplicated rankings, calendar events and overseas lists retain original titles, source URLs and actual observation times.

Tap boards retain their own meanings; other cross-period changes are unknown. The seven calendar days are fully expanded, but first release and source timezone remain unverified. Steam is a bounded current-region guest catalogue, with September 27–29 missing and relevance sorting retained for the future. itch.io stopped at a security check. Ten default-flow school-game records are exploratory, not latest-20 evidence. Substantive complaints in the forge game's latest 40 do not supply a population rating denominator.

Unknown numbers remain null. Source originals are stored separately; the portable research package contains short excerpts, original paraphrases, hashes and source URLs, not a complete original-text recovery archive.

High heat and rising observations

The detail-backed heat-or-rise layer contains 19 games; 8 enter comment observation (7 reused latest 20, 1 latest unavailable). Focus: 吞噬进化论, ID 950164, approximately 100,000 displayed heat at 00:40:28.263 UTC, above the 10,000 observation line. Completed-build enjoyment versus initial comprehension motivates selection. Comparable prior heat is unknown, so change is not calculated.

All 19 observations and remaining priorities

Three levels of reading

Twelve groups, source signal IDs and gaps

ranking-appendix-01.html · 七日日历完整去重表 / Seven-day calendar 4, 七日日历完整去重表 / Seven-day calendar 5, 七日日历完整去重表 / Seven-day calendar 6, 七日日历完整去重表 / Seven-day calendar 7, Steam 近期 / Recent, Steam 近期 / Recent 2, Steam 近期 / Recent 6, 1170候选完整索引 / Complete1170-candidate index, 1170候选完整索引 / Complete1170-candidate index 10

Open appendix

ranking-appendix-02.html · Steam 近期 / Recent 5, Steam 近期 / Recent 9, Steam 未来 / Upcoming, Steam 未来 / Upcoming 4, 四源传播线索 / Four-source propagation signals 2, 实际替代品查询 / Actual substitute queries, 1170候选完整索引 / Complete1170-candidate index 2, 1170候选完整索引 / Complete1170-candidate index 3, 1170候选完整索引 / Complete1170-candidate index 4

Open appendix

ranking-appendix-03.html · 七日日历完整去重表 / Seven-day calendar 2, 七日日历完整去重表 / Seven-day calendar 3, 七日日历完整去重表 / Seven-day calendar 8, 七日日历完整去重表 / Seven-day calendar 9, Steam 近期 / Recent 7, Steam 近期 / Recent 8, 1170候选完整索引 / Complete1170-candidate index 5, 1170候选完整索引 / Complete1170-candidate index 7

Open appendix

ranking-appendix-04.html · 新版本榜, 七日日历完整去重表 / Seven-day calendar, Steam 近期 / Recent 4, Steam 未来 / Upcoming 2, Steam 未来 / Upcoming 3, 四源传播线索 / Four-source propagation signals, 1170候选完整索引 / Complete1170-candidate index 6, 1170候选完整索引 / Complete1170-candidate index 8, 1170候选完整索引 / Complete1170-candidate index 9

Open appendix

ranking-appendix-05.html · 热门榜, 预约榜, 热玩榜, 新品榜, 七日日历完整去重表 / Seven-day calendar 10, 七日日历完整去重表 / Seven-day calendar 11, Steam 近期 / Recent 3, Steam 近期 / Recent 10, Steam 未来 / Upcoming 5, SPACE JK, 全部详情样本机制索引 / Mechanism index for every detail sample

Open appendix

ranking-appendix-06.html · 热卖榜, 独家榜, 动作榜, 策略榜, 放置榜, 单机榜, 休闲榜, 沙盒生存榜, 模拟经营榜, 解谜榜, 射击榜, 多人对战榜, 二次元榜, 音乐节奏榜, 剧情榜, 武侠榜, 女性向榜, 独立游戏榜, Roguelike榜, itch.io 可见目录 / Visible catalogue, 四源传播线索 / Four-source propagation signals 3, 网约车:从一辆破车干到一百辆, 吞噬进化论, 二手车翻新, Galdr Inkblade, Double Alpha, Rage Mountain Rally, Snow War, Ducking Grenades, 高热与上升观察 / High heat and rising observations, 功能替代候选全表 / All functional-alternative candidates, 12组上游初筛 / Twelve upstream screening groups

Open appendix

Upstream themes and opportunity forecast

Conditional hypothesis: The 200 titles from four sources form 12 preliminary groups, with zero deep candidates: two independent normal-comment sources and four-way supply queries are missing. Autumn color and off-peak outings are propagation leads only. If concrete participatory actions persist for 3–7 days, a small original observation or route test may be worth considering. If the next 1–4 weeks still provide viewing rather than game-demand evidence, stop extending the theme. Timing and attainable traffic remain unknown.