| 明日方舟 · 70253 | 当前截取主要是世界观与任务背景,具体部署输入和资源循环未在可见介绍中展开。 / The current capture mainly covers setting and mission context; deployment inputs and the resource loop are not explained in the visible introduction. | OBSERVED |
| 伍六七:暗影交锋 · 730107 | 官方介绍2D横版冒险与道具型派对对抗,强调道具选择;完整关卡和对抗节奏未实测。 / The official introduction describes2D side-scrolling adventure and item-driven party competition. Full levels and competitive pacing are untested. | OBSERVED |
| 心动小镇 · 45213 | 官方描述生活技能、采集与家园装饰,并强调自由选择日常活动;社交与持续内容成本较高。 / The official description combines life skills, gathering and home decoration, with freely chosen daily activities. Social features and ongoing content add substantial scope. | OBSERVED |
| 霓虹深渊2 · 751308 | 官方描述动作闯关、多种武器和可叠加道具协同;原系列内容与品牌不能作为可复制的轻量资源。 / The description combines action runs, varied weapons and stacking item synergies. The series’ content and brand are not reusable lightweight assets. | OBSERVED |
| 吞噬进化论 · 950164 | 官方描述吞食成长、基因组合与物种展开;当前公告还描述相邻格融合。首次理解和成型后节奏需分别验证。 / The official description covers consumption-driven growth, gene combinations and species progression; the current notice also describes adjacent-grid fusion. Opening comprehension and post-build pacing need separate tests. | OBSERVED |
| 铸剑大师模拟器 · 961780 | 官方介绍锻剑与百日进程;具体落锤、成功概率和奖励分配未从介绍核验,不能只靠玩家类比确定原系统。 / The official introduction describes forging swords over a hundred-day progression. Strike rules, success probabilities and reward allocation are unverified, and player comparisons do not establish the underlying system. | OBSERVED |
| 网约车:从一辆破车干到一百辆 · 948470 | 限时接单、选择路线成本,再扩张司机车队;手动参与转为自动经营后的决策价值需要单独观察。 / Timed order acceptance and route-cost choices expand into a driver fleet. Decision value after the shift from manual participation to automation needs separate examination. | OBSERVED |
| 木筏漂流:开局一个海水过滤器 · 956085 | 官方描述打捞材料、加工淡水食物、扩建和设备自动生产;伙伴照看与云存档修复属于开发者当前说明,未复现。 / The description connects salvaged materials, water/food production, expansion and automated equipment. Companion care and cloud-save fixes are current developer statements, not independently reproduced behavior. | OBSERVED |
| 灵涌 · 954103 | 官方描述投放角色后观察修炼、宗门与故事涌现;人口模拟、可解释性和大量状态更新的成本尚未验证。 / The description places characters into a world and observes cultivation, factions and emergent stories. Simulation load, explainability and state-update costs remain unverified. | OBSERVED |
| 循环勇士 · 731113 | 官方描述在循环路径布置敌人、建筑和地形卡,配合战利品与营地成长;成熟作品仅作机制参考。 / The description places enemy, building and terrain cards around a looping route, alongside loot and camp progression. This established game is a mechanism reference only. | OBSERVED |
| 全民列车求生:我的列车无限升级 · 958853 | 可见介绍只说明列车可持续升级,缺少输入、资源产出消耗和胜败条件,核心循环保持待核。 / The visible introduction only says the train can keep upgrading. Inputs, resource flows and win/loss conditions are missing, so the core loop remains unverified. | OBSERVED |
| 架空世界模拟器 · 950891 | 官方介绍制图,开发者称可调地图参数与自定义地图;没有证据支持额外经营或战争循环。 / The official introduction describes map creation, with developer-stated parameter adjustment and customization. No additional management or warfare loop is evidenced. | OBSERVED |
| 昏君模拟器 · 948256 | 官方描述文字选择影响宫廷与王朝状态,并说明可选奖励视频;频率、数值公平与具体体验未实测。 / The description uses textual choices to affect court and dynasty states and declares optional rewarded video. Frequency, balancing and actual experience are untested. | OBSERVED |
| 火炬之光:无限 · 172664 | 开发者说明以一个核心技能连接辅助效果,联动天赋装备形成流派,并由赛季持续扩展;完整系统不作为小团队成本基准。 / The developer describes linking support effects to a core skill and combining talents and equipment into builds, expanded through seasons. The complete system is not a small-team cost baseline. | OBSERVED |
| 伯吉的温馨厨房 · 882850 | 官方描述清洗、切配、煎制和组合食物,并列放松与番茄钟模式;宣传的无压力感和后台行为未实测。 / The description sequences washing, chopping, cooking and assembling food, with relaxed and Pomodoro modes. The advertised low-pressure feel and background behavior are untested. | OBSERVED |
| 我的世界:移动版 · 43639 | 当前官方介绍围绕材料制作、存储与建造更新,包含服务器好友功能;只记录公开更新,不推算玩家或收入。 / The current description covers material crafting, storage and building updates, including server-based friend features. These are public updates, not evidence of players or revenue. | OBSERVED |
| 单机推理杀 · 838479 | 询问角色、对比证词和行为记录找矛盾,再用处决结果检验推理;单人结构化信息是可研究的抽象机制。 / Question characters, compare testimony and behavior for contradictions, then test deductions through the outcome. Structured solo information is the relevant abstract mechanism. | OBSERVED |
| 蛋仔派对 · 206776 | 官方描述奔跑、跳跃、翻滚与物理碰撞闯关,并有地图编辑;多人运营和庞大外观内容不在轻量验证范围。 / The description uses running, jumping, rolling and physical collisions across obstacle courses, plus map editing. Multiplayer operations and extensive cosmetic content exceed a small trial. | OBSERVED |
| Phigros · 165287 | 官方介绍四类音符与变化判定线,歌曲和谱面承担主要内容;音乐、插画和谱面需各自授权。 / The introduction describes four note types and a moving judgment line, with songs and charts supplying content. Music, illustration and chart rights require separate authorization. | OBSERVED |
| 原神 · 168332 | 可见官方材料是开放世界角色冒险及版本内容,具体核心输入未在本次截取完整展开;属于成熟大规模参照。 / Visible official material covers open-world character adventure and version content, without fully explaining core inputs in this capture. It is an established large-scope reference. | OBSERVED |
| 燕云十六声 · 239372 | 官方描述探索开放历史场景、谜题、武学与多人内容;大规模三维世界和文化内容制作不可当轻量边界。 / The description combines historical-world exploration, puzzles, martial arts and multiplayer content. Large3D worlds and cultural content are outside lightweight scope. | OBSERVED |
| 织梦森林 · 810170 | 官方描述种植照顾花卉、收集后组合花艺与装饰花坊,并有好友互助;可先隔离一次种植到展示的循环。 / The description grows and cares for flowers, combines collected blooms into arrangements and decorates a shop, with friend assistance. One planting-to-display loop can be isolated for study. | OBSERVED |
| Double Alpha · 5151840 | 见完整重点卡 / See full focus card | OBSERVED |
| Rage Mountain Rally · 5125470 | 见完整重点卡 / See full focus card | OBSERVED |
| SPACE JK · 5105400 | 见完整重点卡 / See full focus card | OBSERVED |
| Nursing Home Simulator · 5176650 | 预计10月13日EA。官方描述设施布局、班次、物资搬运与需求队列相互约束;部分照护计划、厨房和叙事仍是未来内容。只能借鉴抽象排班与队列,不能当真实医疗或法规模型。 / Planned October 13 EA. The description links facility layout, shifts, physical supplies and demand queues; some care plans, kitchen systems and narrative remain future work. Only abstract scheduling/queue ideas are considered, not a real medical or regulatory model. | OBSERVED |
| Race on Stream! · 5317080 | 预计10月13日发行。手动/自动驾驶配合观众指令、升级与赛道编辑,浏览器车库和创作工具由账号连接;直播互动、联网服务、UGC审查及素材库存成本明显,不能把整作当小型H5方案。 / Planned October 13 release. Manual/automatic driving combines with viewer commands, upgrades and track editing; a browser garage and creator tools use linked accounts. Streaming interaction, network services, UGC review and an asset inventory add substantial scope, so the full game is not a small H5 proposal. | OBSERVED |
| Galdr Inkblade · 5312040 | 见完整重点卡 / See full focus card | OBSERVED |
| Battle Healer Hildegard · 5035228 | 详情未取得,机制未知 / Detail unavailable; mechanism unknown | NOT_ATTEMPTED_SOURCE_STOP |
| Goldseam · 5134853 | 详情未取得,机制未知 / Detail unavailable; mechanism unknown | NOT_ATTEMPTED_SOURCE_STOP |
| 桥梁工程师:传送门 · 71366 | 建桥与空间转移共同决定车辆通行;属于有授权IP的成熟移植参考,不能将10月4日当地平台首发视为全球新作。 / Bridge construction and spatial transfer jointly shape vehicle traversal. Treat this licensed, established port as a reference, not a globally new game because of a local October 4 event. | OBSERVED |
| 抽卡塔防:从小骑士抽到龙帝 · 953206 | 同名同星单位合成、随机升级与局内三选一强化叠加;失败仍按波次给资源。广告能一次取得三项强化,选择强度需另测。 / Matching units merge, random upgrades interact with three-choice run modifiers, and failure still pays resources by wave. An ad can grant all three modifiers, so the strength of the choice needs separate testing. | OBSERVED |
| TRS铁路模拟器 · 958286 | 牵引、制动与信号/限速共同约束准点停车;公开地图编辑器与参数分享提高内容和工具成本。 / Acceleration, braking, signals and speed limits constrain timely stops. The advertised map editor and shared parameters add tool and content costs. | OBSERVED |
| 问鼎2027 · 932820 | 文字比赛把选人、训练负荷、轮换和临场战术连成管理循环;比赛叙述与长期平衡未实测。 / Text matches connect selection, training load, rotation and tactical interventions. Narrative depth and long-run balance are untested. | OBSERVED |
| 炼蛊天下 · 945840 | 自动战斗由编队、阵位和培养方向驱动,替换伙伴保留成长;离线结算与自动培养是官方描述,未测试。 / Formation, placement and development choices drive automatic combat, while replacement preserves training. Offline settlement and automatic training are described, not tested. | OBSERVED |
| 丛林守望者 · 908717 | 阵容驱动自动战斗,辅以手动技能与连携;角色、美术与多线剧情使完整制作范围更大。 / Team composition drives automatic combat, with manual skills and linked attacks. Characters, art and branching stories enlarge full production scope. | OBSERVED |
| 方阵英雄 · 906287 | 随机地图与敌潮下搭塔和英雄,结合合成、随机技能与装备;完整数值构筑尚待验证。 / Towers and heroes respond to randomized maps and waves, with merging, random skills and equipment. The full build economy remains unverified. | OBSERVED |
| 二手车翻新 · 946226 | 修复按工序推进,缺材料时给出来源;验收把本金与净利分开,再投入工具和学徒。离线工作是官方描述。 / Repairs advance through stages with material-source guidance. Delivery separates recovered cost from net profit, then reinvests in tools and apprentices. Offline work is developer-described. | OBSERVED |
| 有活儿 : OFFER手到擒来! · 948696 | 四格简历限制带入的技能,面试将经历变成手牌;现金和心态约束等待、学习、休息与是否接受机会。 / Four résumé slots limit skills taken into an interview, where experience becomes cards. Cash and morale constrain waiting, learning, rest and accepting an offer. | OBSERVED |
| 方块连连消 2048 · 921695 | 拖放数字块触发邻接同值合并与连锁,棋盘无法继续时结束;广告复活是原作规则。 / Dragging number blocks triggers adjacent equal-value merges and chains. A blocked board ends the run; ad-based revival is a source-game rule. | OBSERVED |
| 代号:坎农 · 951636 | 基于既有IP的农场种养与角色入驻,并含好友访问和公会;角色授权及社交服务不属于小机制预算。 / An established-IP farm combines crops, animals and visiting characters with friend visits and guilds. Character rights and social services are outside a small mechanism trial. | OBSERVED |
| 多米诺的子弹工厂 · 956393 | 当前介绍只明确搭建流水线、布置加成设施再迎战;生产/战斗具体规则未展开,开发者建议电脑端。 / The current description only establishes building production lines, placing bonus facilities and then facing combat. Detailed production/combat rules are unexplained, and the developer recommends desktop play. | OBSERVED |
| 极境:垂钓者 · 949370 | 拟真多人钓鱼强调收线与控竿反馈,天气和水域影响鱼群;页面计划10月21日限量删档测试,不能按日历预约事件当已上线。 / Multiplayer fishing describes retrieve/rod feedback and fish locations affected by weather and water. A limited, progress-wiping test is planned for October 21; a reservation event does not make it released. | OBSERVED |
| 九万亩 · 715863 | 介绍强调回合自走棋、领土资源、军队科技与联盟;具体输入循环有限,规模和社交依赖不宜缩写成轻量验证。 / The description emphasizes turn-based auto-battling, territory, resources, armies, technology and alliances. Input-loop detail is limited, and its scale/social dependence should not be called a lightweight trial. | OBSERVED |
| 蜕皮成龙 · 961620 | 按住并在时机点松手完成蜕皮,选部件改变后续移动或捕食方式;跨世保留部分成长。内容数量属官方声明。 / Hold-and-release timing completes shedding, while body-part choices change movement or feeding. Some progress carries between lives. Content quantities are developer claims. | OBSERVED |
| 汉阙:天命召贤 · 959055 | 沙盘内政、召集人物与出兵互相争用资源;历史人物和情节是明确虚构的架空设定。 / Economic management, recruitment and military action compete for resources on a map. The historical-person narrative is explicitly fictionalized. | OBSERVED |
| 青云志:大明仕途 · 928127 | 按年推进的官场人生以出身和大量事件构成选择;具体反馈、事件分支与所需创作量未验证。 / A year-by-year career simulation combines starting backgrounds and many events. Feedback, branching depth and writing workload remain unverified. | OBSERVED |
| 每分钟一块钱打造首富村 · 956153 | 定时收入转入山货采购、运输和加工,晚餐场景反馈家庭变化;可拆出一次瓶颈选择,但叙事与经营规模不能一起假定轻量。 / Timed income feeds purchasing, transport and processing, while dinner scenes reflect family change. One bottleneck decision can be isolated, but narrative and management scope are not automatically lightweight. | OBSERVED |
| 吞噬进化·从小妖吞成妖圣 · 960854 | 拖动移动、吞小避大,成长得到不同能力部件,并有跨世养成;体型需自行判断的设计可能增加可读性成本。 / Drag movement supports eating smaller targets and avoiding larger ones, with ability parts and between-run progression. Requiring players to judge size themselves may add readability costs. | OBSERVED |
| 异常校园模拟器 · 951335 | 模拟手机承载限次行动、线索与健康/精神资源,选择影响角色结局;分支文本、美术和存档兼容均是内容成本。 / A simulated phone hosts limited actions, clues and health/morale resources, with choices affecting endings. Branching text, art and save compatibility add production costs. | OBSERVED |
| 增量牧场 · 959305 | 动物产物换钱再扩建升级;当前公告自述提高单牧场产出、限制规模以降低手机开销,性能改善未实测。 / Animal products fund expansion and upgrades. The current announcement describes increasing output per farm and limiting scale to reduce mobile load; actual performance improvement is untested. | OBSERVED |
| Snow War · 1585100 | 见完整重点卡 / See full focus card | OBSERVED |
| Ducking Grenades · 2934660 | 见完整重点卡 / See full focus card | OBSERVED |